MethodologyWhat a score meansThe percentage value for each scoring section can range from 0 up to 100 - the higher the value, the better the score. Although these descriptions are by no means "set in stone", it should give you a rough idea as to what a reviewer is thinking about when giving the ratings: 100 to 90Superb: whatever aspect is being rated, then it's of a very high standard and the developers have tried their best to ensure this. Something this good will set the bar for others to follow. 89 to 80Good: some issues or design choices stop it from being excellent but overall there is little to complain about. A game to be proud of and fondly remember. 79 to 70Above average: enough to rise it above the masses and nothing so bad to stop it from being an enjoyable gaming experience. Not everyone might like it but one should still give it a try. 69 to 60Average: in other words, okay. Satisfactory. Nothing special but nothing really bad either. Who wants average though? 59 to 50Below average: simply not good enough to be considered "average". Regardless as to what scoring section achieved this value, any game with such a score should be ringing alarm bells (and not in a good way). 49 to 40Poor: one should be trying this game with the full knowledge that, at the very least, one aspect of it will have a seriously negative effect on the overall experience. This might be disappointing graphics, a bad use of modern technology or dismal audio.
Hang on! Doesn't the percentage scale start at 0%?
So does that mean a game can never earn a score below 40%?
If you have any further questions about our scoring methodology or testing procedure, please contact the Editor-in-Chief - click here.
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