Home
Downloads     
Articles Previews Blogs Popular Hardware Price & Performance Forum Get Toolbar
YouGamers.com About Us Methodology

Methodology

What a score means

The percentage value for each scoring section can range from 0 up to 100 - the higher the value, the better the score. Although these descriptions are by no means "set in stone", it should give you a rough idea as to what a reviewer is thinking about when giving the ratings:

100 to 90

Superb: whatever aspect is being rated, then it's of a very high standard and the developers have tried their best to ensure this. Something this good will set the bar for others to follow.

89 to 80

Good: some issues or design choices stop it from being excellent but overall there is little to complain about. A game to be proud of and fondly remember.

79 to 70

Above average: enough to rise it above the masses and nothing so bad to stop it from being an enjoyable gaming experience. Not everyone might like it but one should still give it a try.

69 to 60

Average: in other words, okay. Satisfactory. Nothing special but nothing really bad either. Who wants average though?

59 to 50

Below average: simply not good enough to be considered "average". Regardless as to what scoring section achieved this value, any game with such a score should be ringing alarm bells (and not in a good way).

49 to 40

Poor: one should be trying this game with the full knowledge that, at the very least, one aspect of it will have a seriously negative effect on the overall experience. This might be disappointing graphics, a bad use of modern technology or dismal audio.


Hang on! Doesn't the percentage scale start at 0%?
You might well ask this question but the answer to it is simple: this is the 21st century and games have been around for nearly 30 years - if something is achieving values less than 40%, then it's just not worth considering it.

So does that mean a game can never earn a score below 40%?
Yes it can but in this day and age, we don't expect one to - after all, consumers won't buy something if it's that poor, so hopefully developers won't be making them like this!


If you have any further questions about our scoring methodology or testing procedure, please contact the Editor-in-Chief - click here.








  About Us     Privacy and Legal     Game-o-Meter FAQ     Contact Us     Advertise With Us     Jobs     Futuremark