Dead Island (Techland) InterviewTechnology & Techland's futureYouGamers: From a technical point of view, I presume you're using the new evolution of the Chrome Engine. What improvements since the first engine? How will you titillate our pupillas? Pióro: We are using Chrome Engine 4, the one we used in Call of Juarez for Xbox 360. This engine supports all modern rendering techniques like soft shadows, HDR lighting model, Shader (Model) 4.0 etc. Everything that is required to make a stunning looking game.
YouGamers: After Call of Juarez, Dead Island and Warhound are your next Xbox 360 titles. Why did you decide to embrace the console market? Do you consider the PC scene not viable enough? Or the consoles are so overwhelming you just can't avoid them? Pióro: Call of Juarez was our first Xbox 360 title. With this title we changed our engine to develop PC and Xbox 360 version simultaneously. Popularity of the consoles, especially Xbox 360 is tremendous. So it was just a matter of time for us to appear in this market.
YouGamers: No multiplayer? Why? Humans vs zombies should be great! "Last dead man standing" too! Pióro: We are not saying that there will be no multiplayer. We are still looking for some fine fresh ideas to release it. I doubt that playing with brainless, slow zombie is fun for a long time (err, actually.... - Claudio and zombie Ed). But playing with human characters is nothing original and makes it an ordinary shooter. Dead island multiplayer is one of those things that require heavy brainstorming.
YouGamers: What are you guys playing right now at Techland? I mean, if you had the time to play just for fun! Pióro: We have to play every title that is coming out. It's part of our job and it's great. Personally I'm playing BioShock right now. Pretty decent game :)
YouGamers: How was your experience at the Leipzig GC event? The fair is growing bigger every year, and now it's the most important European event. In my personal opinion it's the real "new" E3: games, developers talking about games, lots of nerds, loud music, general chaos and babes. Who could ask for more? Pióro: GC is a great event, which gives developers many opportunities to meet press, publishers and so on. We were in the business center so we didn't have much time to look around for babes :) But we had a good time there.
YouGamers: Have you found a publisher for Dead Island and Warhound yet? Can you reveal something? Pióro: After showing our titles to the largest publishers, the negotiations phase begins. This process needs time so we can't comment on anything right now.
YouGamers: Do you have a time window for the release of the game? Plans for a demo? Or is it too early to talk about that? Pióro: At this moment we are preparing a demo version for publishers only. There will be a playable demo before the final release of the game, but we can't give any specific date. Dead Island is still in an early production stage. (Dead Island is clearly a 2008 release though - Ed)
YouGamers: Thanks for your time, and good work! I'm looking forward to play this... Hey! Stop! Why are looking at me like that? What the hell are you... Ahhhh!!! Nooo!!! Gaaahhhhh!! (chomping sounds)
At this point we would normally thank the interviewee for kindly giving up their time to answer our questions but given that Marco has taken a few chunks out of Claudio's arms and legs, we feel a little more inclined to just whack him around the head with a shovel instead. Still, we won't hold it against Techland if their staff have a taste for brains. Hopefully, we'll hear more of the publishing deals soon enough and we'll be sure to keep you informed of Dead Island's progress. For now, just look at the screenshots and picture yourself getting a good suntan, whilst bashing zombies to bits with the legs off a deckchair.
If you wish to comment on this interview, discuss the game further or donate any spare appendages to Claudio, please head over to our forum - click right here (registration not required).
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