Super Paper Mario (Wii)One 'elephant in the room' with Wii games is the implementation of the motion-sensitive controller. You may be glad to hear that it has been handled very well, without too many token Wiimote-waving techniques. Control is via the good old d-pad, with the Wiimote horizontal, held in both hands. As mentioned previously, pointing it at the screen highlights objects, whilst other movements are limited to a wobble after bouncing on a foe to enhance the point reward and angling the wiimote in a certain way to activate power ups. The Wii's limited graphical grunt has also been used to fair effect, with crisp graphics and the odd flashy visual trick masking the simplicity of the 3D environments. The level art and NPC designs are all very imaginative and colourful (although the colour scheme is occasionally eye-bitingly bad!) and there's some great 21st century updates of NES visual and sound effects. In fact there's plenty to keep a Nintendo veteran gamer happy, from the remake of a Super Mario Bros level to the 'Game and Watch-style' graphics on the optional levels or the sound effects and musical updates. All in all, Super Paper Mario has the trappings of a fantastic fusion of the genres. When it works, the platform jumping is great, the 3D twist imaginative and fun, and the RPG elements gel with the platformy side very well. There's loads of extra stuff to see and do, from optional 100-level trials to card collecting, meaning it's not short on longevity either. But, it is let down cruelly by some poor level design and a very childish sense of humour. If you have a high boredom threshold, or don't mind coping with the frustrating bits to get to the enjoyable heart, you'll love it! Scores
If you wish to comment on this review or discuss the game further, then head click right here (registration not required). Super Paper Mario review by Obliter8, copyright ©2007 GamingHeaven.net. Article republished with the sole permission of DriverHeaven, home of Driver Cleaner.
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