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YouGamers.com Articles Manhunt 2 (Wii)

Manhunt 2 (Wii)

 
By: DriverHeaven Nov 23, 2007

Toned down for the Wii masses

Environmental executions, marked by skulls on the radar, can only be performed at certain locations. This allows you to beat an enemy to death in a toilet, push them into live electrical wires, or even push them into machinery to be ground up. Luckily, if you find yourself near one of these locations and are able to attract attention, the hunters will usually walk directly towards the right spot, and it's a great feeling to see such plans unfold right before your eyes.

While the executions are great in terms of both variety and gruesomeness, Rockstar had to cut a lot out to obtain an appropriate ESRB rating. As such, the kill sequences are heavily blurred on the Wii. The over usage of filters makes it almost impossible to tell what exactly is going on, and this a downright tragedy because you can tell that something amazing is happening behind the scenes. Sometimes you can get a solid picture, especially with gun executions, but there are still plenty of instances in which you aren’t even sure how your target died. Luckily, the sound effects have not been edited at all, so you can crisply hear bones crushing, limbs being cut off, and the like.

One major problem with this game is attributed to the foolish AI and the lackluster sense of involvement. For one thing, if you're ever faced head-to-head with just one enemy you should easily be able to beat him to death without thinking twice. If two or more foes every track you done, you can simply run far away into a dark area, and then return to pick off our enemies one by one. It's incredibly easy to bypass all stealth elements in the game, which detracts from the sense of stealth. Once you realize that you don't have to slink around in the shadows, it's hard not to feel like you're wasting your time hiding out.

In addition, the AI gets tripped up a lot more often than they should. For starters, enemies will shoot at you if you're clearly out of their range of fire, so you can simply hang back for a few seconds, wait for them to start reloading, and then pick them off one by one. Also, if you run away from enemies and make a few quick cuts through corridors, then the person chasing you can occasionally get stuck, causing them to run forwards and backwards in the same spot over and over again. At this point, you are unable to attract their attention so you can’t perform a stealth kill, so the only answer is to result to melee combat.

Due to the previous storyline and damage balancing, the original Manhunt intensely built upon the idea that if you slip up even once it could cost you your life. In Manhunt 2, even if you are spotted it doesn't take a whole lot to come out on top. Part of this is also due to the fact that the censored execution sequences don’t really make you want to go out of your way to see just how bloody things can get. It's very noticeable that the encompassing atmosphere isn't quite as frightening as it once was, but even still this game isn't about holding hands and prancing through flower fields.




 

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