Home
Downloads     
Articles Previews Blogs Popular Hardware Price & Performance Forum Get Toolbar
YouGamers.com Articles Remedy Interview - Part 2: "And Now For Something New"

Remedy Interview - Part 2: "And Now For Something New"

 
By: Nick Evanson Apr 02, 2007


YouGamers: Okay then - Alan Wake! [taps fingers together in a Dr Evil style; cue much giggling from everyone] Max Payne. Bullet Time. Copied to death. Really cool feature; so do you have anything like that for Alan Wake that you just know people are going to say "Oh yes!" and do their own versions of it?

Järvilehto: There are a lot of good things coming but we couldn't name a single feature - at this stage.


Always look back over your roots.
YouGamers: Just a quick additional question here - what are your personal thoughts with Max Payne and the "Bullet Time" when you saw tens of games having the exact same effect? Were you proud that you came up with the idea?

Järvilehto: It's flattering - it's very cool to see that when there's something that you've created and that you can see that it's almost become like a standard in action games.

Mäki: Even other games, like driving ones have slow motion now! You know, it's seems kind of obvious now - it's just funny that no-one else had done in it in the game context to that level. But it is flattering and I don't feel that something's taken away from us if they copied that feature.


YouGamers: We should have been paying more attention in the trailer you showed us - you were doing all this [waves hands around, mimicking Petri controlling Alan Wake] and we were all "Wow! Wow! Look at that over there!" - umm, we completely missed exactly how Alan ends up in that small town area?

Järvilehto: The premise for the game is that Alan Wake is suffering from a severe case of insomnia and he travels to the Bright Falls town area - there's a sleep clinic there where he goes to recovery and then bad things start to happen!


Don't trust him Alan - don't trust 'im one little bit!
YouGamers: Now we saw in the trailer that there are definitely guns and blood involved but there seemed to be a difference to Max Payne where it was a case of "If it moves shoot it - if it doesn't move, shoot it anyway...and if it's still not moving, shoot it a 3rd time just to be on the safe side." Are there going to be big, huge fight scenes in Alan Wake or is it or mellow?

Järvilehto: We definitely have intense action sequences - no question about that...

Mäki: That's our background; that's what Remedy is about...

Järvilehto: But in Wake's case, building up to those encounters - how we lead into them, how we foreshadow them, that's something that we're putting more emphasis on. In Max, an encounter could be 0.2 seconds and it's over, but in Wake it's a lot more about how we can keep the player on his toes for a longer time before things start to actually happen. We're putting even more effort into building tension and suspense.


YouGamers: More foreplay? [grins]

Järvilehto: Your words! [laughs]




 

Related Stuff

 News: Rockstar Gets Steamed   Jan 04, 2008
 Articles: Top 10 Must-Have PC Games   Dec 14, 2007
 Articles: Mass Effect (Xbox 360)   Dec 04, 2007
 News: Mark Wahlberg To Play Max Payne?   Nov 09, 2007
 News: Crysis 32 vs 64 bit - the real story?   Oct 30, 2007
 Articles: Halo 3 (Xbox 360)   Oct 19, 2007
 Reviews: Halo 2 for Windows Vista   Jun 18, 2007

Tags




  About Us     Privacy and Legal     Game-o-Meter FAQ     Contact Us     Advertise With Us     Jobs     Futuremark