World in Conflict Interview with Massive EntertainmentSingle-player campaign - very hush hush!YouGamers: When I tried the one single-player mission you've shown for just five minutes, everything looked very nice and polished already. There were some obvious gameplay features missing, you couldn't target buildings with units' special weapons and so on, but the cutscenes in particular looked great. Westberg: If you've seen our pre-rendered demos with motion capture and everything, the same cinematics team that's been doing those are doing our in-game cinematics. They look just amazing, and... I better shut up now. Karlson: I don't want to us to get shot by our marketing guys! YouGamers: During the brief time that I spent playing the single-player campaign mission, there seemed to be a lot going on that I couldn't control. Are all the missions going to be like that? Karlson: To answer your question, you're part of a large-scale conflict, and we want the player to feel as a part of something bigger. Thus, we made the decision that there should be things happening that he or she does not directly control. It adds to the ambient feel of the battlefield - it's a living place. Of course, not every map will be all action all the time, but a large portion of the game will be the player's units and all of the other characters mixed together with lots of other computer-controlled units. Westberg: I think the big difference is that a lot of games have a lot of ambient things going on, you hear ambient sounds, you maybe have vehicles, cars moving, but we actually have the AI do that for us. Karlson: For example, the AI is fighting over here, but your objective is over there. You can take your units and go to this AI fight and kill the bad guys, and then go to your objective if you want to [instead of going directly to the objective]. So it's fully dynamic with AI control. YouGamers: I'm getting terrible flashbacks from X-Wing and Tie Fighter where the enemy kept killing my AI-controlled capital ships... Westberg: [laughs] It's going to be nice and clean, we're going to make sure it's nothing like that. Karlson: It's also script controlled, so we have a level of control [over the events].
Westberg: I don't think we did. Karlson: It's one of my dreams to make a cooperative multiplayer experience; I think it's one of the best things you can have in a game. We made a decision early on that this will be a single player campaign only.
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