Remedy Interview - Part 1: "Life After Success"YouGamers: Hello guys! To get things going nice and easy, let's start with a very common question - could you please fill us all in on who you are and what your responsibilities are at Remedy? Järvilehto: I’m Petri Järvilehto and I’m the Creative Director at Remedy; I’ve been with the company right from the start….been here for, what, 12 years now? [looks at Markus who smiles and laughs back] Worked on Death Rally originally then as the project leader, Max Payne, lead game designer on Max Payne 2 – now in charge of the creative side of Alan Wake. Mäki: My name’s Markus Mäki – I’m also one of the original founders of Remedy; been also here for about twelve years. I was the project lead for Max Payne 2 and now I’m the project lead on Alan Wake.
Järvilehto: Windows are highly over-rated! Back then we were all young and very fanatic about getting to work on games; just being able to build you own first game and actually have it ship, and see it in retail stores was totally awesome. You’d go “Woah! I made that!” and things were very different, but working on games was highly satisfying back then. We were all driven…obsessed…and that kind of energy and craziness in your 20s – there’s some magic that goes with that as well… [pauses]...I’m glad that we’re not in the basement anymore [nods wisely as everyone else laughs]
Mäki: I think every job has occasional moments like that but I think on the overall, this is pretty fun and we have a really good team that’s fun to work with... Järvilehto: …we now have a fantastic history of working with the same people for 10 years now… Mäki: …although this is challenging, I don’t think we’d be wanting to arrange flowers or anything else!
Mäki: 2.5! [laughs]
Järvilehto: Not really – Death Rally started as a 2.5D game where we basically had a backdrop bitmap and a bunch of 3D objects on top of that. It was an easy solution to making a good top-down racer… Mäki: Yeah, it definitely brought new depth to the game but those 3D elements were in the game from the very first prototypes.
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