In this blog, Nick Renqvist, a 3DMark developer, YouGamers/Futuremark Site Manager and an enthusiastic gamer rambles about pretty much everything and the kitchen sink. And sometimes about 3DMark too. This is THE place to catch some never-seen-before shots from the past and the future.
Size Matters?
Posted 09-21-2007 at 02:14 PM by Nick[FM]
Not too long ago I decided to download the PC version of Geometry Wars Retro Evolved (by Bizarre Creations) and give it a go. I have been playing GW:RE on my Xbox360 quite a lot (usually around 4-am when I get home) and it is simply a very addicting game. As a related side-note, you really have to check out these videos:
http://www.youtube.com/watch?v=_CpRyYgpGUA http://www.youtube.com/watch?v=1xx_s78CiXQ... |
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3DMark Next - Part 1
Posted 09-21-2007 at 02:11 PM by Nick[FM]
Though we aren't really ready to spill all the beans about our next generation 3DMark, I thought to share some info about it anyway.. You could call it an "insider leak" if you'd like. ;)
First of all (and this shouldn't come as a shocker to anyone) the next generation 3DMark will be Windows Vista only, and will require DX10 compliant hardware. You may ask: Why no fallback to DX9 then?... |
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The Birth of a Benchmark
Posted 09-21-2007 at 02:07 PM by Nick[FM]
Every now and then I get asked how we actually start the development of a new benchmark, and what it takes to get'em out the door. Here's a light version of how 3DMark on paper becomes 3DMark in real-time 3D.
Designing benchmarks is far from a walk in the park. Coming up with new and working ideas how to get some innovative approaches/techniques running in real-time (and of course,... |
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Introduction
Posted 09-21-2007 at 02:03 PM by Nick[FM]
Welcome to a one man's blog (or whatever you want to call it) about anything - everyday happenings in life, the next 3DMark and just about anything in between.
Who am I? My name is Nicklas Renqvist (but you may call me Nick ;), and on my business card it says Benchmark Development Architect. My duties include working with our BDP members, as well as our internal development teams.... |
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