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Old 09-17-2007, 12:10 PM   #1
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Default World in Conflict final system requirements

The system requirements for Sierra's RTS World in Conflict have been updated, in the Game-o-Meter. It turns out that the requirements we obtained earlier are both accurate and highly misleading; however, the final requirements (off the game box) are now up.



Read entire article: http://www.yougamers.com/news/11446_...m_requirements
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Old 09-19-2007, 10:52 AM   #2
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Actually the Ti4400 only supports up to DX8.1, so you would actually want something like the FX5200... Or perhaps there are even worse cards that support DX9?

Hey, if you happen to see Mr. Renqvist, tell him Richard says hello.
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Old 09-19-2007, 10:57 AM   #3
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Compatible means it just supports the API; compliant is the word that's important (as this means it has to support the primary features that aren't in previous versions).
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Old 09-19-2007, 02:13 PM   #4
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Good point. But wouldn't that mean that a GeForce 3 128MB card would be the bottom of the pit? Then again, they mentioned SM 1.4 in this interview,: http://www.yougamers.com/articles/4553_world_in_conflict_interview-page6/

Which makes me wonder, on which graphics card will it look and feel like... Canine excrement the most?

Hm... XGI Volari anyone?
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Old 09-20-2007, 10:59 AM   #5
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True. Reason we used Ti4400 in the example was that 128MB memory requirement - most GeForce3s were 64MB cards, and in fact I can't recall ever seeing a 128MB GeForce 3. If there were any, feel free to correct my (faulty) memory.

And why not Ti4200 or Ti4600? That bit was mostly arbitary, I guess... In any case, GeForce 4s were the first cards that come to my mind as being mostly 128MB models.

As far as WiC goes - I guess it would, in theory, start on any card that supports SM1.1. Playable on anything that old? I doubt it. Our battery of hardware testing is still ongoing, and for WiC that's handled by Antti so I don't know what the word is yet...
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Old 09-20-2007, 11:29 PM   #6
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Default Re: World in Conflict final system requirements

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Originally Posted by Jarnis View Post
True. Reason we used Ti4400 in the example was that 128MB memory requirement - most GeForce3s were 64MB cards, and in fact I can't recall ever seeing a 128MB GeForce 3. If there were any, feel free to correct my (faulty) memory.
The GF3 Ti-series had 128MB, ie: the Ti200 & Ti500.
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Old 09-21-2007, 07:56 AM   #7
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Geforce 4 Ti doesn't support SM1.4. If theoretical shader requirement is 1.4, then GF4 Ti wouldn't be able to run it. The bare minimum would then be Radeon 8500. However, methinks the game would require SM3.0 to run, meaning that some of very powerful GPU's such as X800 XT won't be able to run it.
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Old 09-21-2007, 10:47 AM   #8
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Geforce 4 Ti doesn't support SM1.4. If theoretical shader requirement is 1.4, then GF4 Ti wouldn't be able to run it. The bare minimum would then be Radeon 8500. However, methinks the game would require SM3.0 to run, meaning that some of very powerful GPU's such as X800 XT won't be able to run it.
Meant 1.1. I need to brush up my video card history skills, it seems.
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Old 09-24-2007, 10:14 AM   #9
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playing it on a nVidia 5500fx on 512 ram, and a Intel celeron D cpu
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Old 09-24-2007, 10:54 AM   #10
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Default Re: World in Conflict final system requirements

Required Vista??? Screw that
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