NewsCrysis 32 vs 64 bit - the real story?One thing that can't be denied about Crytek's demo of Crysis is that it's very newsworthy! A sharp eyed forum regular (cheers UTGeneral!) noticed that Legion Hardware had posted a brief comparison between how well Crysis runs in 32 bit and 64 bit modes. Their conclusion was that 64 bit was quite a bit better. Well that piqued my curiosity, so we gave it a bash too! Hmm, the results are... different... To begin with, we took the following system and ran the CPU and GPU benchmarks in 32 bit and 64 bit mode:
We took two extremes to see what the results would churn up: 800 x 600, running in DX9 with all detail settings at Low, and 1680 x 1050, running DX10 with all detail settings on Very High. Each benchmark batch file was run 5 times, with all of the collated results averaged. The results are in the image to the right. With our testing, on maximum DX10 settings, when the tests are essentially totally limited by the graphics card and CPU power, there's no real noticeable difference between 32 and 64 bit - ignore the fact that the minimum values do show some differences as these figures were highly variable; any background operation would just mess things up. Take a look at the low resolution and settings figures though: on such a system, the tests were a cakewalk and this time the numbers were consistent and always had the 64 bit mode running slower than 32 bit. Now this is, of course, just one system and one operating system, so we gave it another bash, using the following machine:
Now it would have been better to take the exact setup of the first machine and just use a different operating system, but hey - time's money and there are masses of reviews to do! Perhaps using a weaker setup would be preferable anyway: if the 64 bit version did run considerably better than the 32 bit one, there surely it would help out here? Take a look at the figures to the right. Again, ignore the minimum values; the tests ran sooooo slowly on the maximum settings, that there's just no difference between 1 and 0.8 fps - that's just dead slow! But look at the comparable settings to first system: DX9 Low at 800 x 600. Here we see that the 64 bit mode is still slower, albeit by a tiny fraction, than the 32 mode.... nearly. The High GPU test persistently gave the same sized gap with each run though, so there we have it: 64 bit faster than 32 bit, but only as a minimum value - the average and peak were essentially the same. So what's going on here? Didn't Crytek say that "64-bit in general runs better than 32-bit. In fact I would recommend gamers run 64-bit only under very high configurations"? Okay, we've only examined two different systems but because they are so different, surely one would expect the 64 bit mode to show some improvement, beyond the isolated case of the DX9 High GPU test? Some people on our forums have reported that the demo "feels smoother" when playing in 64 bit but we couldn't verify that directly with some in-game testing. Before we all jump to any conclusions though, bare in mind that this is a demo and not the final retail game - we could genuinely see noticeable gains by using the 64 bit version but if we assume that the demo is a pretty close code version to the launch one, then not all of us are going to be so lucky. Please let us know what you find out: try running the CPU and GPU benchmarks across a range of settings in 32 and 64 bit, and then post your findings! Then again, wasn't the Very High setting only supposed to be possible in DX10? Hmm....
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