NewsDeus Ex 3 Q&A; Engine Details RevealedKeeping things interesting today, DevelopMag.com has fired-up a quick Q&A with Eidos Montreal's Stephane D'Astous regarding their newly formed studio and upcoming FPS-RPG, Deus Ex 3. They chat about the challenges of taking over a classic franchise, recruiting talented staff members and more! Here's an interesting bit on what engine they will be using: On the technology front - I understand you're using Eidos in-house technology, specifically the Crystal Dynamics Tomb Raider [next-gen] engine, for the new game. Is that correct? Yes, this is a very important factor for us. In former positions where i worked technology was always a grey zone, a question mark. I'm relieved that here at Eidos we have two great internal engines - one from IO Interactive and one from Crystal. We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company, the other Eidos studios. Having that technology from the start gives us a great advantage and foundation for our coders - there are no doubts about the approach, and we have few uncertainties. We just want to all work together on improving the same technology as we develop our game. This is a departure from the previous Deus Ex titles, which both used Epic's Unreal Engine. So what do you folks think? Is this a good or bad move? Thanks ShackNews! CommentsUnregistered users are required to complete an image verification.
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