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By: Joe Topolnisky Mar 09, 2007

Empire Earth III Q&A

Getting things started today, 2404.org has fired-up a interview with Jeff Buccellato, the Senior Producer behind Mad Doc Software's upcoming Strategy title, Empire Earth III. With pen and papper in hand, they touch on the game's AI, resource system and a whole lot more! Here's a little something to sink your teeth into:

8. In games of this type, A.I. is often critical for the success of a game. How has the A.I. for the game been setup and what features will it include?

We have rewritten a large section of the AI for Empire Earth 3, and have added the concept of Low Level AI strategies. We modeled these largely on the way that humans tend to play RTS games. An example of low level strategies might be forward building a base, rushing an enemy’s production buildings, or defending your resource sites. Built on top of these we have high level strategies, like booming or turtling. The AI uses the low level strategies as building blocks for the high level. But you can never be sure exactly what the AI will do, because (just like human players), they have tendencies rather than hard and fast rules for how to play.

I'm definitely a build-a-strong-base, then attack kind of guy. It doesn't usually work out for me, but I can win the odd game. lol ;)


 

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