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MACMAC
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2008-05-06
#1
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| Sounds perfectly reasonable to me. |
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Uberbeast
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2008-05-06
#2
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Very interesting...Obviously an anti-piracy move to say the least. I wonder how long it will take before this new system will be "cracked"? I think that this will upset some people who aren't connected to the web. Very interesting indeed...   |
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up_the_ante
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2008-05-06
#3
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Quote:
Originally Posted by MACMAC
Sounds perfectly reasonable to me.
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I'm sure it does to most folk that take a home connection for granted. A necessary evil really, especially after the dismal sales of Crysis. |
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MACMAC
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2008-05-06
#4
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Quote:
Originally Posted by Uberbeast
I think that this will upset some people who aren't connected to the web.
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I don't really think that matters though.
Although I have zero statistical evidence to support this, I believe that the number of consumers who won't buy the game because they don't have an internet connection will be off-set by those who will buy the game because it can't* be cracked.
*Or, by those who buy it until it is cracked. |
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rattler_nj
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2008-05-06
#5
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Spore, Mass Effect PC will require activation every 10 days in order to work
this is NUTS!!! |
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NoDKane
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2008-05-06
#6
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| This is just another case where the person who buys it is at more of an inconvenience than the person that steals it. I mean it's not a big deal, online activation, I'm sure is practically instant but it's just weird to spend that much time/effort/money on something that is going to be broken.. probably before people can even have a chance to buy the game. |
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Radeon_Freak
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2008-05-06
#7
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| I dont think its a problem to be honest. Who doesnt have the internet these days? |
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ThePhunkyOne
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2008-05-06
#8
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It always amazes me how much effort/time/money is put into anti-piracy measures, only to have it up cracked almost immediately, what was the other game that did this, was it bioshock?
Taking bets on how long before it appears online, 1 week before launch? |
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Raptor156
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2008-05-06
#9
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Quote:
Originally Posted by rattler_nj
Spore, Mass Effect PC will require activation every 10 days in order to work
this is NUTS!!!
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Is that a joke? I'm sure there will be a workaround either way, and I'm sure I would use that workaround after buying the game, or I wouldn't even bother with playing it. |
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mglf89
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2008-05-06
#10
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| While I'm sure the technical aspect of the workaround is hard to imagine in terms of sheer code, my friend and I already talked about this. A cracked exe that has the mechanism to communicate with the online server removed will enable the user to play the entire game. After all its a singleplayer game. The whole game is already on that disk. |
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EarthAtGates
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2008-05-06
#11
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Quote:
Originally Posted by mglf89
While I'm sure the technical aspect of the workaround is hard to imagine in terms of sheer code, .
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Someone will find a workaround in less than a week that it will be out |
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Superior_Tek
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2008-05-06
#12
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I know i have not bought any PC games that have these bullshit copy protections that only punish the people who buy them. i stayed away from bioshock (would have bought it) and i stayed a way from some of the splintered cell series that had bad copy protection.
This is a bad move and one of the reason pc gaming is dying, i have no need for the extra hassels that come with this kind of copy protection.
What happens down the road when it becomes more costly to have the authentication server running for all people who bought this game? |
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darkblade088
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2008-05-06
#13
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They really wanna kill the sales to legit buyers ?
So if i buy spore but i dont have an internet connection on my gaming PC, i cant play lol |
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Divine_Madcat
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2008-05-06
#14
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Quote:
Originally Posted by darkblade088
They really wanna kill the sales to legit buyers ?
So if i buy spore but i dont have an internet connection on my gaming PC, i cant play lol
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Without an internet connection, Spore would be rather boring anyway, since much of its content will come from other players. |
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MACMAC
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2008-05-06
#15
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Quote:
Originally Posted by Superior_Tek
This is a bad move and one of the reason pc gaming is dying
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What came first, piracy or copy protection? Piracy.
Read this news tidbit. Even though the revenue projections are skewed, it still demonstrates the scope of the problem, and why gaming companies are starting to diversify away from the PC platform.
You can moan all you want about copy protection, but they need to do something, inaction is not an option when it comes to piracy.
Quote:
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What happens down the road when it becomes more costly to have the authentication server running for all people who bought this game?
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Running one or a dozen authentication servers is always going to be cheaper than losing millions of dollars in potential revenue. |
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