
|
|

|
|
 |
|
Drakemoor
|
2008-10-03
#1
|
| really looking forward to this, if it carries any of the traits of the max payne series i'll be hooked. Also if that is real DoF in that shot consider me impressed, i might have a short memory or just blind but thats the first in game DoF with an actual aperture effect |
|
|
|

|
|

|
|

|
|

|
|
 |
|
up_the_ante
|
2008-10-03
#2
|
| Not much you can deduce from that screen shot.... |
|
|
|

|
|

|
|

|
|

|
|
 |
|
Dibrom
|
2008-10-03
#3
|
| I hope they fix his block arm syndrome before release. |
|
|
|

|
|

|
|

|
|

|
|
 |
|
Drakemoor
|
2008-10-03
#4
|
| whats block arm syndrome? |
|
|
|

|
|

|
|

|
|

|
|
 |
|
Dibrom
|
2008-10-04
#5
|
Quote:
Originally Posted by Drakemoor
whats block arm syndrome?
|
It's the stiff, blocky arms that max payne had and it looks like he has them too. |
|
|
|

|
|

|
|

|
|

|
|
 |
|
Unregistered
|
2008-10-05
#6
|
| Very impressive? The whole picture is full of blur, how can that be impressive? |
|
|
|

|
|

|
|

|
|

|
|
 |
|
Unregistered
|
2008-10-05
#7
|
| It's called depth of field, not 'blur' - the impressive part is the lighting: look closely at Wake's clothing. |
|
|
|

|
|

|
|

|
|

|
|
 |
|
Unregistered
|
2008-10-05
#8
|
| Awesome, can't wait for the trailer! |
|
|
|

|
|

|
|

|
|

|
|
 |
|
folville
|
2008-10-05
#9
|
| I'm just amazed this isn't out yet. I remember reading about it here literally years ago, but if it looks like this all the way through, then perhaps it will have been worth the wait. |
|
|
|

|
|

|
|

|
|

|
|
 |
|
JunkieXcel
|
2008-10-05
#10
|
| Thank God they got rid of that scarf. |
|
|
|

|
|

|
|

|
|

|
|
 |
|
Unregistered
|
2008-10-18
#11
|
| Hmm, remember Diakatana? how long did we have to wait until that was released? Years & years of hype and when it was finally released it sucked really badly and nobody bought it, even the pirates shunned it. I hope theses dudes learnt a lesson from the iD software disaster. |
|
|
|

|
|

|
|

|
|

|
|
 |
|
Dibrom
|
2008-10-18
#12
|
Quote:
Originally Posted by Unregistered
Hmm, remember Diakatana? how long did we have to wait until that was released? Years & years of hype and when it was finally released it sucked really badly and nobody bought it, even the pirates shunned it. I hope theses dudes learnt a lesson from the iD software disaster.
|
Hmm, remember Max Payne? how long did we have to wait until that was released? Years & years of hype and when it was finally released it was pretty damn good. I hope you "learnt" a lesson. |
|
|
|

|
|

|
|

|
|

|
|
 |
|
NukemNazi
|
2008-10-18
#13
|
Quote:
Originally Posted by Unregistered
Hmm, remember Diakatana? how long did we have to wait until that was released? Years & years of hype and when it was finally released it sucked really badly and nobody bought it, even the pirates shunned it. I hope theses dudes learnt a lesson from the iD software disaster.
|
Ion Storm not Id.
And like Dibrom said Remedy has made good every time. They are a small developer for one thing, so it takes a little longer, but they make sure they get it right. Screwed up some things in production and were smart enough to go back to the drawing board. Have a little faith. |
|
|
|

|
|

|
|

|
|

|
|
 |
|
Unregistered
|
2008-10-18
#14
|
| Sorry, yeah...Ion Storm were the developers. iD created the (Quake?)engine |
|
|
|

|
|

|
|

|
|

|
|
 |
|
Unregistered
|
2008-10-18
#15
|
| Dibram, you are correct! Max Payne was an excellent game....even if he did have "block arm syndrome".......I think you will find that was caused by the limitations of the GFX cards that were in use when it was developed.....a low polygon count by todays standards. I think you will find that "block arm syndrome" will not be present in Alan Wake. |
|
|
|

|
|

|
|