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YouGamers.com News Crysis Dev Diary; Part 1

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By: Joe Topolnisky Apr 01, 2007

Crysis Dev Diary; Part 1

Giving us a peek behind the scenes, GameSpot has posted a new developer diary written by Crytek's Harald Seeley regarding their upcoming first person shooter, Crysis. This first installment covers the CryEngine 2 and some of it's cooler features. Here's a little snippet on the physics and destructible environment:

When we first started to create the original proof of concept level for our engine, our designers asked for a destructible bridge that did not consist of the usual collection of prebroken pieces that always came apart the same way, but something that broke procedurally using physical modeling. When we eventually saw the pillars of the bridge collapse dynamically with C4 charge explosions, I knew we had something special and innocently asked, "What about the trees?" After a moment of stunned silence, where everyone was collectively thinking about just how many trees there were in our levels, the consensus was that we had to try. Then, when we saw how much the public enjoyed mowing down the trees during the game's public unveiling at E3 last year, we knew we couldn't stop there and had to try to make as much in the game as possible destructible in some fashion.

I don't know if knocking trees down will have any impact on the gameplay or not, but seeing one fall over from stray bullets in the middle of a gun fight would be pretty sweet!


 

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