News
By: Jarno Kokko Jun 01, 2009
Crysis 2 Announced
Crysis 2 has been officially announced. Developed as a multiplatform title, PC/PS3/XBox 360 and uses the new CryENGINE 3. Developed by Crytek Frankfurt and published by EA.
No release date yet. More information will probably come during the EA press conference at E3 which starts at 5pm EST/2pm PST today (Monday).
Funnily, due to the multiplatform nature of Crysis 2, we could see the first game sequel that looks decisively worse than the first game. Lets hope they still develop a proper PC version instead of just porting over the console assets.
Comments
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Zelroy
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2009-06-01
#1
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| Multiplatform? That's less than promising. |
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HardTarget
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2009-06-01
#2
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Another one bites the dust!!!  |
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Unregistered
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2009-06-01
#3
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| I remember a while ago Crytek mentioning how they would stop w/PC exclusive releases (and then whining about how much Crysis had been pirated) so this comes as no surprise... |
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RainWind
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2009-06-01
#4
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Crysis was graphically innovative. So much so that I bought it just for the eye candy.
Now... multi-platform? Ok.. and they think this is going to work because...? We bought Crysis for the eye candy, not for the gameplay. Multi-platform will destroy this game. |
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IeatNvidiots
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2009-06-01
#5
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| Judging from the Crysisengine 3 vids this gonna look far worse, there might be a little polishing with the pc version, besides that its just higher rez aa and af. |
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RedLotus
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2009-06-01
#6
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Quote:
Originally Posted by RainWind
Now... multi-platform? Ok.. and they think this is going to work because...? We bought Crysis for the eye candy, not for the gameplay. Multi-platform will destroy this game.
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They think it's going to work because the numbers back it up: a ton more people buy console games than PC games. It's just an inevitable shift that was bound to happen, as I've said before: they're going to make games on the lowest common denominator, then expand from there.
I hate piracy. It's a part (a big part) of the reason for the sad demise of the PC as a development platform. |
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RainWind
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2009-06-01
#7
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Quote:
Originally Posted by RedLotus
They think it's going to work because the numbers back it up: a ton more people buy console games than PC games. It's just an inevitable shift that was bound to happen, as I've said before: they're going to make games on the lowest common denominator, then expand from there.
I hate piracy.  It's a part (a big part) of the reason for the sad demise of the PC as a development platform.
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Consoles suffer from piracy. PS, PS2, Nintendo DS, Wii, Xbox. Piracy is just a scapegoat for making shitty games.
Let's assume that Crysis was mostly pirated rather than bought. The reason? Nobody could run the damned game! It was just a tech demo really. All Crysis had going for it was graphics. Nothing else about the game was revolutionary. They could have done hello kitty adventure island on that engine and people would have still pirated it just because it looked awesome.
Console gamers have historically been less whiney about games, because they're generally less buggy and everyone runs the same hardware. PC gaming is more enthusiast. So yeah, they're marketing to the largest and easiest to capture audience. You don't need to put a new graphics card into your PS3.. everyone runs the same hardware. You don't need to worry as much about compatability, or graphics options, or anything at all. You make the game for a specific hardware set, or in the case of PS3/360 2 sets of hardware with similar capabilities and then do a crappy PC port. |
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RedLotus
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2009-06-01
#8
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Quote:
Originally Posted by RainWind
Consoles suffer from piracy. PS, PS2, Nintendo DS, Wii, Xbox. Piracy is just a scapegoat for making shitty games.
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Yes, but nowhere -near- as much. Most people I know who own a PC have at -least- 1 pirated copy of a game, as opposed to most people I know who own consoles, whom only -1- person I know has the means to pirate. The numbers between the two are quite staggering, because it is much, -much- easier to pirate on a PC platform than a console. Take, for instance, console modding... opening the hardware, sodering motherboards (PS1 days), risking the fact you can very well "brick" a console by doing it... all deterrents to the average, everyday Joe not to pirate on a console. On the PC, however, you run no such risks. Your PC won't stop working one day if you pirated and, on a really sh!tty day with a pirated game, you may incur at most a virus which would be eliminated via an Antivirus program or a complete re-install of the OS.
Look at the sales between the two. Just look up the NPD numbers, for instance, and see the state of things. See how well CoD4, for instance, sold between the PC, PS3 and 360 platforms. There's no denying the facts: consoles are beating out the PC in sales.
Then you also have your good point, in which case a console runs everything hassle-free. That's one thing I like about consoles: one configuration, hassle-free (for the most part), pop-in and play. Consoles have also advanced quite a bit; it started when consoles first overtook arcades in graphics (the PS2/Xbox era), then edged close to offering PC-quality graphics (even exceeding it upon first year release). There may come a time when the PC and Console platforms actually merge in some way; how though, we may not have the facts or data to conclude such an assumption.
I'm fortunate to be "tri-fecta"... I own a pretty powerful PC (just recently upgraded), a PS3, and a 360. I love them all; when I can't get a game on the PC and it's on either PS3 or 360, I have the option to get it for the other system. It works for me, but it can be rather costly for some. |
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terrannova
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2009-06-01
#9
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Eeek, a multiplatform title.
I hope this means PC -> Consoles and not Consoles -> PC port.
Anyways, as long as it's a good game that continues the story of Nomad & Prophet, I'm good to go. |
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Sparafucil
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2009-06-01
#10
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Quote:
Originally Posted by RedLotus
Look at the sales between the two. Just look up the NPD numbers, for instance, and see the state of things. See how well CoD4, for instance, sold between the PC, PS3 and 360 platforms. There's no denying the facts: consoles are beating out the PC in sales.
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Can you give some figures in support of this claim? I was under the impression COD4 sold very well for the PC. |
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snowcrash512
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2009-06-01
#11
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| Piracy hasn't got jack to do with it, companies that are PC exclusive use it as an excuse to delve into the real money of console games. Pirating doesn't hurt them that much at all, its just a way to save face when they "betray" their PC buyers in favor of simplified console games. |
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Drakemoor
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2009-06-01
#12
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Quote:
Originally Posted by RainWind
Crysis was graphically innovative. So much so that I bought it just for the eye candy.
Now... multi-platform? Ok.. and they think this is going to work because...? We bought Crysis for the eye candy, not for the gameplay. Multi-platform will destroy this game.
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everybody assumes cryengine 3 = console's when CE3 is essentially just support for consoles, more than likely it's actually more advanced than CE2.
I'd imagine Crysis 2 will be pushing boundary's once again on PC but will be scaled back accordingly on consoles, no way would Crytek be stepping backwards in terms of technology but you can't blame them for wanting to branch out to more profitable area's. |
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BennoUK
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2009-06-01
#13
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Quote:
Originally Posted by RedLotus
Yes, but nowhere -near- as much. Most people I know who own a PC have at -least- 1 pirated copy of a game, as opposed to most people I know who own consoles, whom only -1- person I know has the means to pirate. The numbers between the two are quite staggering, because it is much, -much- easier to pirate on a PC platform than a console. Take, for instance, console modding... opening the hardware, sodering motherboards (PS1 days), risking the fact you can very well "brick" a console by doing it... all deterrents to the average, everyday Joe not to pirate on a console. On the PC, however, you run no such risks. Your PC won't stop working one day if you pirated and, on a really sh!tty day with a pirated game, you may incur at most a virus which would be eliminated via an Antivirus program or a complete re-install of the OS.
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Actually I would say the opposite. I know very few people who pirate games on pc, alternatively I know very few people who own a proper copy of a console game bar the one that comes with the console.
A higher percentage of people with high spec PCs dont look twice at the cost of the game as it is such a small investment in comparison to their initial outlay. Consoles on the other hand are dirt cheap and the games more expensive. The owners are more likely to buy pirated games and there are some people out there making big business out of it. EVERYONE knows someone who knows someone at work who can get you the latest game for a pound on any console you like and it is far easier than downloading a torrent for the average Joe in the street. |
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Dibrom
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2009-06-01
#14
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Quote:
Originally Posted by Sparafucil
Can you give some figures in support of this claim? I was under the impression COD4 sold very well for the PC.
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Sold very well for a PC game not sold very well if you compare it to console sales.
CoD4 360 in one month - 1.57 million
CoD4 PS3 in one month - 444,000
CoD4 PC sales for all of 2007- 383,000
The best selling PC game of 2007 numbers for the ENTIRE year- 2.25 million (WoW expansion)
The 2nd bestselling PC of 2007 numbers for the year- 914,000 (WoW)
So yes, pretty pathetic.
Quote:
Originally Posted by BennoUK
Actually I would say the opposite. I know very few people who pirate games on pc, alternatively I know very few people who own a proper copy of a console game bar the one that comes with the console.
A higher percentage of people with high spec PCs dont look twice at the cost of the game as it is such a small investment in comparison to their initial outlay. Consoles on the other hand are dirt cheap and the games more expensive. The owners are more likely to buy pirated games and there are some people out there making big business out of it. EVERYONE knows someone who knows someone at work who can get you the latest game for a pound on any console you like and it is far easier than downloading a torrent for the average Joe in the street.
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Really? 10 pounds for you to give me inFamous please then. |
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Jarnis
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2009-06-01
#15
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It is true that consoles (Xbox 360 and PS3 in total) often outsell the PC version by 3:1 or 5:1. In some cases (very "console-y game", late PC port) the ratio can be as horrible as 10:1. Ten console copies sold for each PC copy.
Obviously the big money is on the consoles. On the other hand, smart publishers put some effort towards a proper PC version and that way add another 10-30% to the total sales of the title. Not a bad deal, considering that the main development effort is already done for the console versions.
What makes PC gamers pissed is when the PC version is just a crappy port with almost zero extra effort beyond the Xbox 360 version (the obvious source of the PC port). Thankfully these crappy ports are less common than they used to be and PC sales *are* trending upwards due to digital distribution, but the number of PC-exclusives is going down. AAA games cost so much to develop that it is hard to pass consoles when trying to sell a game to the publishers... |
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