NewsS.T.A.L.K.E.R.: Call of Pripyat ShipsHot off the presses, Viva Media and bitComposer Games have announced that their highly anticipated Survival-FPS, S.T.A.L.K.E.R.: Call of Pripyat, has begun shipping to stores across North America. Here's the official word: New York, NY February 2nd, 2010 – Today ushers in a new day for the S.T.A.L.K.E.R. franchise with the release of S.T.A.L.K.E.R.: Call of Pripyat. The game, published by Viva Media and bitComposer Games, hits stores today, February 2nd, 2010. CEO Carlo Voelker commented, “The ‘Call of Pripyat’ is the third installment in the highly acclaimed S.T.A.L.K.E.R. series. With its dedicated and loyal fanbase, we anticipate a strong launch.” Players will live the life of undercover agent Major Degtyarev, an experienced stalker, as he eats, drinks, and sleeps in the Zone. Call of Pripyat is non-linear game play at its best, as the player seeks allies and makes enemies in the treacherous and fragile balance between rival factions, bandits, and mercenaries. Where most first person shooters rely on relentless action to engage their players, Call of Pripyat goes in an entirely different direction, allowing for long moments of silence amidst a desolate landscape and an ever changing vista. The environment is dynamic: day and night alternate and are filled with thunderstorms and sunshine, and the game's artificial intelligence interacts with itself beyond the peripheral of the player. The game truly takes on a life of its own. Game Details:
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