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valtterieranen
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2010-07-28
#1
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| Yeah, right. I don't need ATI to babysit my anti-aliasing usage. How, exactly, is it worse to have the option than not to have it? |
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beastieboy
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2010-07-28
#2
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| Your precious aa setting is coming as a hot fix. Enjoy it. Blizzard cannot code AA by themselves. Poor guys. |
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HardTarget
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2010-07-28
#3
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I'm getting tired of this BS. I hate playing games where AA is not even an option for ATI users and forcing AA in CCC does zilch.... |
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P_Dub_S
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2010-07-28
#4
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I haven't even noticed a lack of AA @1920x1200. What resolution is everyone that's complaining about AA play at?
There are higher resolutions than 800x600 |
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HardTarget
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2010-07-28
#5
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| I play at 1680x1050 and I do notice jaggies. Some games are much worse than others like Borderlands, ME2 & most Unreal 3 engine games. |
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Dibrom
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2010-07-28
#6
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Quote:
Originally Posted by P_Dub_S
I haven't even noticed a lack of AA @1920x1200. What resolution is everyone that's complaining about AA play at?
There are higher resolutions than 800x600
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I need AA at that res when my screen's 37" or 46".
Sidenote, does the SC2 engine share anything with the warcraft engine? Someone try renaming the exe. |
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tomatomanz
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2010-07-28
#7
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Quote:
Originally Posted by beastieboy
Your precious aa setting is coming as a hot fix. Enjoy it. Blizzard cannot code AA by themselves. Poor guys.
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Lol.. seriously.. how lame its that...
Tbh, im quite surprised Blizzard pulled this.. considering they like the only game dev/co. that doesn't do console, and pure pc game dev/co.
Cheers  |
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Zoolook
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2010-07-28
#8
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Quote:
Originally Posted by valtterieranen
Yeah, right. I don't need ATI to babysit my anti-aliasing usage. How, exactly, is it worse to have the option than not to have it?
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When it results in single-digit framerates and you get forums packed with idiots complaining about it. Probably easier to just disable it than put up with that. |
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valtterieranen
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2010-07-29
#9
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NVidia's AA doesn't produce single digit frames.  |
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Zoolook
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2010-07-29
#10
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Quote:
Originally Posted by valtterieranen
NVidia's AA doesn't produce single digit frames. 
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Do we really want to get into the debate about how nVidia help out devs with their coding, offer far better compilers and have far more resources to support this kind of thing?
Shall we invite Kaotika and Icemanchilled to kick off for you? |
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valtterieranen
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2010-07-29
#11
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| Hey, a customer's free to complain. |
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robertglysen
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2010-07-29
#12
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| Seriously, how long as AA been around for, its like turning on the telly when you get up, its not as if its some new 'wil lthey/wont they' technology : S |
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harlequin
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2010-07-29
#13
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http://www.pcper.com/comments.php?nid=9080
Quote:
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One of the big keys to the SCII article linked above was the issue surrounding AA (anti-aliasing): Blizzard didn't feel the need to include it (and why the hell not is beyond me) but NVIDIA enabled it in their driver using a brute force method that, by the company's own admission, was less efficient than it could be with developer assistance.
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so nv and blizz didnt talk to each other..... |
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terrannova
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2010-07-29
#14
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| The game looks beautiful without AA, I find RTS titles hardly need AA. Maybe it's cause I'm running at a ridiculous resolution on a 27" screen. 2560x1440. |
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IgLoCSka
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2010-07-29
#15
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Quote:
Originally Posted by terrannova
The game looks beautiful without AA, I find RTS titles hardly need AA. Maybe it's cause I'm running at a ridiculous resolution on a 27" screen. 2560x1440.
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What game needs AA at 2560x1440 on a 27"?  |
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