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By: Joe Topolnisky Jul 28, 2010

ATI Comments on StarCraft II Anti Aliasing Support

Those of you who picked up StarCraft II today may have noticed that there's no Anti Aliasing option in the game's settings. While you can override this issue on NVIDIA cards via the control panel (at a significant performance cost), ATI users are currently without an option. Our friends over at Hardware Canucks contacted ATI for an official response, who basically said that they would hold out on providing AA support until it performed at an acceptable level and that they are working with Blizzard on a solution. You can find their full statement right here.


 

Comments

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valtterieranen 2010-07-28 #1
Yeah, right. I don't need ATI to babysit my anti-aliasing usage. How, exactly, is it worse to have the option than not to have it?




beastieboy 2010-07-28 #2
Your precious aa setting is coming as a hot fix. Enjoy it. Blizzard cannot code AA by themselves. Poor guys.




HardTarget 2010-07-28 #3
I'm getting tired of this BS. I hate playing games where AA is not even an option for ATI users and forcing AA in CCC does zilch....




P_Dub_S 2010-07-28 #4
I haven't even noticed a lack of AA @1920x1200. What resolution is everyone that's complaining about AA play at?
There are higher resolutions than 800x600




HardTarget 2010-07-28 #5
I play at 1680x1050 and I do notice jaggies. Some games are much worse than others like Borderlands, ME2 & most Unreal 3 engine games.




Dibrom 2010-07-28 #6
Quote:
Originally Posted by P_Dub_S View Post
I haven't even noticed a lack of AA @1920x1200. What resolution is everyone that's complaining about AA play at?
There are higher resolutions than 800x600
I need AA at that res when my screen's 37" or 46".

Sidenote, does the SC2 engine share anything with the warcraft engine? Someone try renaming the exe.




tomatomanz 2010-07-28 #7
Quote:
Originally Posted by beastieboy View Post
Your precious aa setting is coming as a hot fix. Enjoy it. Blizzard cannot code AA by themselves. Poor guys.
Lol.. seriously.. how lame its that...

Tbh, im quite surprised Blizzard pulled this.. considering they like the only game dev/co. that doesn't do console, and pure pc game dev/co.

Cheers




Zoolook 2010-07-28 #8
Quote:
Originally Posted by valtterieranen View Post
Yeah, right. I don't need ATI to babysit my anti-aliasing usage. How, exactly, is it worse to have the option than not to have it?
When it results in single-digit framerates and you get forums packed with idiots complaining about it. Probably easier to just disable it than put up with that.




valtterieranen 2010-07-29 #9
NVidia's AA doesn't produce single digit frames.




Zoolook 2010-07-29 #10
Quote:
Originally Posted by valtterieranen View Post
NVidia's AA doesn't produce single digit frames.
Do we really want to get into the debate about how nVidia help out devs with their coding, offer far better compilers and have far more resources to support this kind of thing?

Shall we invite Kaotika and Icemanchilled to kick off for you?




valtterieranen 2010-07-29 #11
Hey, a customer's free to complain.




robertglysen 2010-07-29 #12
Seriously, how long as AA been around for, its like turning on the telly when you get up, its not as if its some new 'wil lthey/wont they' technology : S




harlequin 2010-07-29 #13
http://www.pcper.com/comments.php?nid=9080

Quote:
One of the big keys to the SCII article linked above was the issue surrounding AA (anti-aliasing): Blizzard didn't feel the need to include it (and why the hell not is beyond me) but NVIDIA enabled it in their driver using a brute force method that, by the company's own admission, was less efficient than it could be with developer assistance.


so nv and blizz didnt talk to each other.....




terrannova 2010-07-29 #14
The game looks beautiful without AA, I find RTS titles hardly need AA. Maybe it's cause I'm running at a ridiculous resolution on a 27" screen. 2560x1440.




IgLoCSka 2010-07-29 #15
Quote:
Originally Posted by terrannova View Post
The game looks beautiful without AA, I find RTS titles hardly need AA. Maybe it's cause I'm running at a ridiculous resolution on a 27" screen. 2560x1440.
What game needs AA at 2560x1440 on a 27"?






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