NewsCrysis Dev DiaryKeeping this slow news day kickin', GameSpot has fired-up a new developer diary written by Crytek Studios' Erik Lagel regarding the nanosuit and it's role in the multiplayer portion of their upcoming first person shooter, Crysis. Here's a little something to nibble on: Of course, the greatest challenge in accounting for the nanosuit effect is making sure the balance is right. Obviously, playing against a cloaked sniper hiding in dense foliage is not going to be fun for anyone but that sniper. That’s why "cloak" does not last forever. Nor would it be fun if you could just have superspeed turned on for two minutes straight without any consequences. We work constantly on ensuring the design of each map has areas where the suit’s superpowers can be used effectively, but also to make sure that its attributes will not be too overpowering. You’ll see that in the way buildings are spread apart so you can jump with the "strength" ability from rooftop to rooftop or in how there are corners you can duck behind to reload and turn on the "armor" ability for those intense, claustrophobic one-on-one battles. Deathmatch really doesn't do much for me anymore, but the addition of the nanosuit could spice things up nicely. It actually sounds pretty fun! Please head over to our discussion board to talk about this news (registration not required). CommentsUnregistered users are required to complete an image verification.Latest headlines
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