NewsCompany of Heroes DX10 Benchmarking GuideThe folks over at Relic Entertainment have thrown together a short DirectX 10 benchmarking guide for their hit RTS, Company of Heroes. The article explains the newly added DirectX 10 features and answers some general FAQ's. Here's a little taste: Q. Why does CoH run slower with shader quality set to Direct3D 10 instead of High? A. CoH is not simple port to the Direct3D 10 API from the Direct3D 9 API, it was planned from the start to add many significant new features and improvements. Just as the additional calculations required by the features enabled in high shader quality mode (Pixel Shader 2.0/3.0) make CoH run slower than in low shader quality (Pixel Shader 1.1) the additional calculations of all new advanced Direct3D 10 features cause each frame to take slightly longer to render. Keep an eye on your favorite graphic card vendor's web site for new driver releases offering improved performance. It's a good read with a lot of useful information. So be sure to check it out! :) Please head over to our discussion board to talk about this news (registration not required). CommentsUnregistered users are required to complete an image verification.Latest headlines
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