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YouGamers.com News Big bad, buggy BioShock

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By: Nick Evanson Aug 22, 2007

Big bad, buggy BioShock

The demo is out, the game's out (almost - kinda depends where you are), the hype is well and truly out; what are we talking about? BioShock, of course. However, not all is well in the underwater world of Rapture...

PC gamers all know that the first release of game is rarely without bugs but how about these: no proper widescreen support and no antialiasing in Vista/DX10? Err, what year is this? 1996? Seriously though, it turns out that at the moment (and certainly in the demo) a widescreen ratio such as 16:10 is nothing more than zoomed and cropped 4:3 - wave goodbye to things like your arms! Apparently the Xbox 360 version suffers from the same issue.

1680 x 1050

1600 x 1200

Worse still is that it's yet another title that has problems running with antialiasing enabled. If you're hoping to have FSAA enabled in DX10-mode (Windows Vista users only, of course) then you're out of luck - at least for the time being. You can run it in DX9 mode with AA, if you have the latest beta or hotfix drivers from ATI or NVIDIA; the same applies in Windows XP.

Oh yeah - one last thing: if widescreen and AA are boink, where were all the reviewers picking up on this, huh? ;) The AA issue may well just be a driver problem but the widescreen situation lies solely at Irrational Games' feet! Okay, there will be many people who will buy the game and never come across these faults (4:3 monitor, won't use AA, etc), and it's more than possible that they'll be fixing in the first patch that gets released but given how long this baby has been in creation for, I would have been happy to wait a few more weeks for it, with fully working widescreen and FSAA in DX10.

Boo! Hiss! :)

Ah, PC games - don't ya just love them?



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