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YouGamers.com Previews Need For Speed: Pro Street

Need For Speed: Pro Street

 
By: Aaron Barnes Oct 04, 2007

A Change in Focus

A shiny GTi crosses the line

So aside from going legit, what else has changed? For starters, the experience will focus more on racing and less on assembling visually appealing rides. In Pro Street, customization is done for performance first and appearance second, as modifications affect a car's performance. Promising a parts selection of over 10,000 individual items – from body modifications to engine upgrades – Pro Street is a tuner's dream come true. Stocking a stable with specialized cars for different race types and tracks is essential to overall success in the game. For the mathematically inclined, there's even a wind tunnel for evaluating the aerodynamic effect of body modifications.

When it comes time to race, you'll take part in an international series (though arcade-style quick races are available). 14 tracks are spread out over America, Europe and Japan, and there will be a few locations recognizable from past Need for Speed games. A race weekend resembles a traveling circus, packed with spectators, sponsors' tents and blaring music. You'll be able to bring three cars from your garage to each race weekend to compete in four types of events: Speed Challenge, Drag, Grip and Drift. Moving up the rankings from weekend to weekend may earn you the coveted title of "Speed King" - the best all-around driver over the course of the entire race series.

Drag racing, complete with tire warm-up minigame, promises to add new challenges

Head to head in a tight corner - who's passing who here?

Of the event types, Speed Challenge looks to be the most exhilarating. Behind the wheel of 800-horsepower supercars, you'll race from checkpoint to checkpoint on open roads at speeds in excess of 190 mph. Drag racing is just as it sounds – a straight-line shot from the lights to the finish line. Prior to each drag start, tires are warmed up in a brief mini-game; success in the mini-game translates to better starts and better overall times. A more traditional circuit race comes in the form of the Grip event, which will likely be overshadowed by the Drift racing.

The international race series is a traveling circus

Tearing through a corner in Japan, one of 14 locations in Pro Street

Yes, drifting is back, though the physics model processing has been completely reworked to more closely mirror real-world handling. Even so, don't expect a strict simulation; while the driving model is skewed towards authenticity, the handling sits somewhere in between arcade racer and unforgiving simulation. There are multiple levels of assist for novice and intermediate drivers, a testament to the game's emphasis on realism.




 

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