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Call of Duty 4: Modern Warfare


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ESRB rating: Mature ESRB: Blood and Gore,Intense Violence,Strong Language
Publisher: Activision
Genre(s): Shooting
Home Page: http://www.callofduty.com/
 











 
 
By: Aaron Barnes Oct 16, 2007

Plenty of Atmosphere

Despite its large size (it weighs in at a whopping 1405 MB), the demo clocks in at under a half-hour of gameplay. You're tasked with clearing a building, securing a tank in a bog and bringing in air support to knock out a terrorist stronghold. There are smaller objectives along the way, and the gameplay is very linear with little room for deviation from a predetermined path. There's no denying that the game is primarily a console title; controls are kept to a minimum, and the objectives are stacked in a simple and somewhat predictable fashion. If executed properly, such a design can still serve up an engrossing experience, but it does come across as a bit too scripted at times. It's not a shooter on rails, but it's no S.T.A.L.K.E.R. either. Key items and goals are highlighted in an obvious fashion, a console convention that has an unfortunate tendency to remind players that they're in an artificial world.

This character came around a corner and disarmed a fellow soldier...

... the logical conclusion

On the wrong end of an RPG

This anti-aircraft gun has to go

AI is a key aspect of any shooter, but in Call of Duty 4 the importance of AI is escalated. Fellow soldiers must behave realistically and not impede the player's movement, and to this end they do their job admirably. Allies duck to find cover, deliver spurts of suppressing fire and generally behave in a believable manner. In this way, you feel as though you're playing a key part in a real battle, complete with the chaos and uncertainty that real combat brings. The close quarters of the demo level highlight the aptitude of the AI; not once did I see a character get hung up in the architecture or fail to navigate smoothly through the detritus of war. Enemy AI is similarly equipped, with a keen ability to move quickly and take cover as the situation necessitates. The ability of the AI to improvise does much for the sense of realism.

Start Exercising Your Trigger Finger

Combat itself is a harried affair. The constant barrage of fire from the enemy, who are holed up in civilian buildings, heightens the level of anxiety and leaves little room for error. Getting hit isn't a pleasant experience; depending on the severity of the injury, the screen turns red with blood and your vision is impaired for a short period of time, after which you automatically return to full health. I've always preferred this mechanic over the traditional health pack or medic damage systems, but then again, many PC gamers will yearn for the familiar health bar. Each system has its benefits, and each system is difficult in its own regard. By keeping it simple in Call of Duty 4, Infinity Ward ensure that the focus can remain on the situation at hand. Again, a nod toward the console market, with a definite preference to offense over defense.

Taking out some tanks on a bridge - locked on and ready to fire...

... result: a little fireworks display to light up the night

Already injured, with a live grenade nearby. Time to run!

Sage advice, indeed

Four difficulty settings are available, spanning the range of ability levels. The simplest difficulty settings is very forgiving, and completing the demo is a breeze. At the highest difficult setting, mistakes are costly and making it out of an intense firefight is not a certainty. The save system is checkpoint-based, so you'll restart at predetermined save points throughout the level. Again, objectives drive the gamplay, and an overview screen gives a quick glance at progress. The brevity of the demo leaves little room for exposition, but the clips of dialog and short in-game cutscene hint at the possibility for some strong character development.




 

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