Clive Barker's Jericho![]()
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Publisher: Codemasters® Genre(s): Shooting Home Page: http://www.codemasters.co.uk/jeric...
Developer - Mercury Steam
Horror has so many shape - there’s horror that silently crawls under your skin, quietly, slowly digging into your mind; leaving you alone, surrounded by disturbing thoughts and harrowing nightmares. And there’s a more manifest horror, violent, kinetic and barefaced. The bad guy stares at you with his black and hollow eyes; a horror that leaves no room for imagination, that spares you nothing, except a craving for screaming. [Arrgh! Stop it! - Ed] In his works, Clive Barker crossed the entire spectrum of horror, told a thousand stories in books, movies, comics and – of course – video games. Six years ago Electronic Arts released Clive Barker’s Undying, a terrific first person shooter which based most of its appeal on the great atmosphere, backed up by masterful and almost faultless writing (guess who wrote it?). So, where the heck did Clive go all these years? In 2005 he was about to make his comeback with Demonik, a 3D action shooter starring Volwrath, a pretty big demon summoned on earth to revenge his master. Developed by Terminal Reality, at the beginning of 2006 the demon was literally sent back to the hell he belonged to, and Demonik was canned, due to financial problems of Majesco, publisher of the game (and after that they released Jaws Unleashed – no kidding). Far from being daunted by the events, good ol' Clive is in for another shot, this time supported by a larger company, Codemasters. Jericho (nothing to do with the dull post-apocalyptic TV show that shares the same name) is being made for the PC, Xbox 360 and PS3 platforms by Mercury Steam, the company that brought us Scrapland; it blends first person shooting, team play and survival horror dynamics. Scary storyline means obligatory evil monsterThe story is about a strange, creepy town called Al-Khali, that from time to time appears in the middle of the Arab desert, a lovely place where you roast by day and freeze by night. Inside the town lies the evil in its purest form, existing just to destroy the world as we know it. I know, I know. Wait to yawn. The player joins a special forces team, dubbed the Jericho Team, trained to fight with conventional weapons (you know, big big guns) and arcane arts, something they won’t tell you about at the local recruit station. The team has been sent to Al-Khali right after the last appearance of the town, and just before it’s too late. FEAR, anyone? Not at all. Wait! What did I just tell you? Do NOT yawn! The most peculiar feature of the town is its structure: we can describe it as a fortified matrioska (you know, the russian doll containing another doll which contains... Ok, you got it), a ring of wall inside another ring, spaces within spaces, and inside every space live the soldiers (or what’s left of them) that dared to enter the forbidden town. Every ring is suspended in a specific temporal dimension: the closer you get to the living heart of the town, the older the dimension you’ll get to visit. Inside the different rings you’ll encounter the other Jericho Teams, soldiers that in the past tried to carry out what now is your mission. Which basically consists of "kill the bad guy and get your butt out of there". Too bad they failed, and remained trapped inside this weird parallel universe, between life and death. Some of these soldiers have buckled under the evil and become his slaves. Others have held out just to help the newcomers. Previous Jericho Squads include British soldiers from the War World War I, Knights Templar, Roman centurions and Sumerian clergymen. While traversing the city, you and your pals will have the pleasure to meet all these guys; during the game, the overall experience will become more primordial, the weapons will become less sophisticated, the combats will be more brutish - beastly we could say. Whereas if you learn to master them, the arcane arts will become more and more important and effective.
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