Pirates of the Burning Sea is an MMO set in the Caribbean during the golden age of pirates. Imagine Sid Meier's Pirates combined with the quest mechanics of World of Warcraft, and you are pretty close to what the forthcoming game is like. Under development since 2002 by Seattle-based Flying Lab Software, Pirates of the Burning Sea tries to carve a unique niche in the crowded MMO market.
Pirates of the Burning Sea trailer
This being a pirate (as in the nautical sense, not hot warez off the P2P networks - silly Ed) game, the major part of the gameplay is obviously piracy on the high seas, but that's only one part of the entire game; being a brigand is just one of the possible careers you can choose. To begin with, you create a character, and choose to play as either British, French, Spanish or "Pirate" (the Dutch also appear, but are not playable); the choice of a nation is similar to choosing Alliance or Horde in WoW - all your characters will be part of the same faction on a single server, and you can re-choose your faction only by deleting all existing characters. After choosing your side, you can choose your occupation: nations offer you the choice between Naval Officer, Freetrader or Privateer. Pirates are limited to being, well, Pirates. Each career choice has its own set of skills related to the chosen style of play, but all characters start out as a captain of a little vessel at the designated "newbie port" of the faction.
There are three different combat styles to choose from, and each has nine different skill chains to select. Instead of a skill tree, abilities are in five-skill chains. Initially you can choose any of the first tier skills; the second tier opens by learning the first, third one by learning the second and so on. This system allows many different character builds - far more than the normal skill trees seen in other games. On the downside, it can leave a newbie pretty confused with a huge array of skills to choose from. In addition to a choice of a melee set, you have a similar set of chains related to naval combat. All in all, you have eighteen skill chains you can train, and by the maximum level you should have 25 combat and 25 naval out of 90 available skills - as this is pretty much the only way to differentiate from another character on the same career, it's good that there are plenty of options to choose from.
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