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YouGamers.com Previews Rush for the Bomb

Rush for the Bomb

 
By: Andreas Iklody May 10, 2007

Gameplay and action== Enough talk, give me the demo already! ==

The recently released demo contains one of the 12 campaign maps that one can expect to see in the full version of the expansion. The map follows a scenario where the player first has to hold the line against an allied armoured assault, then eventually turn the fight around and go into the offensive. There are several hidden and minor objectives on the map, which can make life easier for the player when completed (such as destroying a rebel base will – yes, you guessed it – stop incoming attacks led by said rebels).

The demo map is all about not allowing the enemy to cross this river.
A great time can be had playing around with infantry units but this game is really all about the tanks.

The controls felt very smooth, and the units were very responsive, although there were a few glitches with the path finding. Having the ability to pause the game, as was possible in the Panzers series, and give out commands to your units without any time-pressure, really adds to the tactical game-play as opposed to the twitch-strategy games that we are used to lately. The unit production is as simple as it gets – a tiny interface gives you all the build options after selecting a factory and it is possible to queue up several units.

Letting the allies cross the river quickly leads to the destruction of your valuable units and the capturing of your buildings.
The briefing screen also houses the interface used for choosing your starting units; unfortunately the demo doesn't allow for a lot of variety.

Unfortunately, the demo mission felt way too scripted, with the second time through the map presenting absolutely no challenge; the attack patterns of the AI are exactly the same, allowing the player to just move its troops around such that the enemy attacks become obsolete. Also, the map in the demo allows for unit production without any resource or time constraint (the AI will send the same 3 tanks periodically to attack, and those won't represent a real threat after a few minutes of doing nothing, but producing Tigers...).

Final thoughts

At the moment, new RTS games have an incredibly difficult time at being truly successful with games such as Company of Heroes, Supreme Commander and C&C3 being released in the past year, and one would have to create something absolutely exceptional to top them. While Rush for the Bomb looks great, and its tactical and realistic nature may cater to a somewhat different market, it certainly has an uphill battle to fight. Fans of the original game won't be disappointed though - all the new additions to the game should give several extra hours of great gaming.




 

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