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Rush for the Bomb

 
By: Andreas Iklody May 10, 2007

Developer - StormRegion
Publisher - Deep Silver
Platforms - PC
Available - Available Now
Website - Rush for Berlin: Rush for the Bomb



World War II – probably the most visited historical event in video games, still doesn't seem to cease capturing our imagination and our precious gaming time. With the release of the expansion pack to Stormregion's Rush for Berlin, fans of WWII tactical tank battles are in for a solid package. For those among us that do not wish to go ahead and purchase the full product straight away, StormRegion have released a demo.

Making their debut with the challenging, yet somewhat unconventional themed RTS game S.W.I.N.E (that dealt with a fictional war between rabbits and pigs), StormRegion have ever since been in the tank-strategy limbo that Hungarian game developers seem to be stuck in, creating the rather successful Codename: Panzers series.

The above mentioned predecessor allows players to focus solely on the battle, by omitting any resource gathering and base/unit building that we are used to from most RTS games. Rush for Berlin somewhat follows this formula, by throwing the player into battle with a customizable army, but in contrast to the Panzers series it is possible to further strengthen your army during the battle by capturing factories capable of assembling extra units.

Because of the lack of an economy system, or any serious base/unit production, games such as this need to excel at the micromanagement of our units, and luckily we can't complain in this regard. Most units have all kinds of interesting special abilities or handicaps, different damage tolerances on the front, sides and back in the case of vehicles, and a pretty decent rock-paper-scissor unit line-up, forcing the player to use varied armies and tactics above wild tank rushes. The finite ammo supplies also create an extra dimension of problems, that the player has to tackle.

The graphics can be truly great and no picture does the water justice - it is absolutely stunning in motion.
Mixing fragile long range artillery units with well armoured tanks to soak up the damage helps you become victorious against overwhelming odds.

As for the story of the campaigns in the expansion pack, imagine the scenario in which the Nazis would have managed to steal the research data that led to the creation of the nuclear bomb. This is exactly what Rush for the Bomb builds upon, with two separate campaigns in which the player either gets the chance to protect the above mentioned information, leading the allied forces, or tries to snatch it off their hands with the Germans. StormRegion promises 12 new, story-driven single-player missions, 6 for both sides, brand new heroes with interesting special abilities and several new units, further enhancing the tactical possibilities of the original game.

Graphically the engine is ageing well (the Gepard engine, used in the Rush for Berlin games, has been in-house developed and used by StormRegion in different incarnations ever since the release of S.W.I.N.E), the crisp textures, beautiful environments and destructible surroundings all add to both the realism and to the atmosphere of the game.




 

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