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May 17, 2012

Legend of Grimrock

By Jarno Kokko, Apr 13, 2012

I'm not entirely sure where all the dungeon crawlers vanished... I guess all the advances in 3D graphics drove developers into dreaming of bigger things. Almost Human, a small Finnish indie team formed by a couple of ex-Futuremark and ex-Remedy developers seems to think that a modern dungeon crawler would be a fun game to play and I happen to agree with them. Those who are too young to remember Dungeon Master may be slightly confused, yet they should probably take notice - Legend of Grimrock is unlike any other recent game and sometimes old ideas really are worthy of resurrecting.

Alan Wake

By Jarno Kokko, Feb 20, 2012

Alan Wake is a heavily story-driven third-person horror/mystery adventure-shooter that lingered almost two years in console exclusivity limbo before finally appearing on the PC. It tells a story about a writer who gets mixed with supernatural forces, paying homage to works of Stephen King and to the classic TV series "Twin Peaks". Developed by Remedy, the PC version comes with a set of expectations - so, is it a proper PC game or just another two-bit console port?

Battlefield 3

By Jarno Kokko, Nov 21, 2011

Some games act as signposts for future game development - they set new standards in visuals or gameplay in a way that instantly obsoletes all games made to meet the old standards. Battlefield 3 is one of those games - featuring DICE's new Frostbite 2 engine and superb character animation system transplanted from EA sports titles, it completely redefines the expected level in visual realism and does it with the PC and DirectX 11 as the lead platform for engine development. The age of DirectX 9 is finally over.

Deus Ex Human Revolution

By Jarno Kokko, Sep 22, 2011

Deus Ex Human Revolution has some pretty big boots to fill - could Eidos Montreal do something with the franchise that would do justice to the classic Deus Ex and do it without getting burned at the stake by PC gamers for making yet another crappy console game? Well, sometimes old classics do manage to find the right development team that understands the material and builds on it instead of just plundering it for a well-known name - Deus Ex Human Revolution works as a good example.

Space Pirates and Zombies

By Jarno Kokko, Aug 26, 2011

Sometimes indie game developers just go and make a game they want to play, even if the genre is old and nobody thinks it would sell today. Space Pirates and Zombies is one of those games. Top-down, 2D space combat with RPG elements and exploration. Not a three-dimensional object in sight. I like the concept, but I am an old geezer that grew up playing games like Star Control. If you think you also don't necessarily need the latest tessellated shiny to enjoy some solid gameplay, read on...

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