Home
Downloads     
Articles Previews Blogs Popular Hardware Price & Performance Forum YouGamers Twitter
YouGamers.com Reviews Medieval 2: Total War Kingdoms

Medieval 2: Total War Kingdoms


User Rating: Log in to rate this game!
ESRB rating: Teen ESRB: Alcohol Reference,Blood,Language - Mild,Sexual Themes,Tobacco Reference,Violence
Publisher: Sega
Genre(s): Strategy
Home Page: http://www.totalwar.com
 






Preview





 
 
By: Jarno Kokko Sep 12, 2007

The Total War series has created a whole new genre of its own, mixing board game-style turn based strategy on a grand scale with real-time battles using massive armies drawn from the annals of history. The latest incarnation, Medieval 2: Total War is still camping the tail end of many PC sales charts, almost an year after release, proving a wide appeal far beyond the usual hardcore gamer. As with the previous Total War games, an expansion was inevitable - enter Medieval 2: Total War Kingdoms.

The gameplay of the Total War series hasn't really changed that much over the years - if you take a look at Shogun: Total War today, and compare it to this expansion pack, all the changes have been evolutionary. Along the way, the graphics moved from sprite-based units to full 3D models, the board game part expanded greatly and the battles grew from simple open ground engagements to all kinds of settings, including full scale sieges with massive fortresses and numerous different siege engines.

A number of different units has also gone through the roof along the years, and today there are so many different unit types, among the dozens of factions available in Medieval 2: Total War, that I'm sure the developers themselves have already lost count. However, under all that evolutionary expansion of the scope of the game, the underlying game concept has stayed true to the original.Real-time battles are all still about matching different units to create favorable engagements, and ensure that all the pieces fit and infantry, missile units and cavalry support each other while breaking up enemy formations.


Kingdoms promotional trailer

Expansion additions

Total War with four new campaigns, including Crusades.

The Kingdoms expansion adds four new campaigns - Americas, Britannia, Teutonic and Crusades. Each campaign is actually a separate game; you can choose to install each separately and they launch from separate shortcuts. The expansion adds thirteen new playable factions, well over a hundred new unit types and numerous small twists to tailor the gameplay for each campaign. Several old factions also make a comeback.

On the packaging, the game box also claims "Controllable Reinforcement Armies" as a feature. The AI-controlled reinforcement generals in Medieval 2: Total War tended to mindlessly charge at the front of their armies, causing unfortunate deaths in battle and there was no way to direct them. Technically, now you can control them, but the controllability added is very limited - AI still controls the manoeuvres and all you can do is to set the reinforcement army to aggressive, defensive or stand-off posture. This is an improvement, but far from what people might expect.




 

Related Stuff

 Reviews: Universe at War: Earth Assault   Feb 04, 2008
 News: Universe at War Patch #1 Released   Dec 13, 2007
 News: New Iron Man Trailer   Dec 10, 2007
 News: Universe at War Reaper Drones Trailer   Dec 10, 2007
 News: Universe at War Goes Gold   Nov 29, 2007
 Reviews: Sega Rally   Nov 29, 2007
 Reviews: Virtua Tennis 3   Apr 05, 2007
 Reviews: Medieval II: Total War   Mar 02, 2007

Tags




  About Us     Privacy and Legal     Game-o-Meter FAQ     Contact Us     Advertise With Us     Jobs     Futuremark