Ship Simulator 2008![]()
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Publisher: Lighthouse Interactive Game Publishing Genre(s): Simulation Home Page: http://www.shipsim.com/
The Views Aren't Much BetterVisuals are supplied by a basic (by contemporary standards) graphics engine. As noted, environments are recognizable, but cruising close to shore reveals many poorly textured cut-and-paste buildings and structures. Over a dozen different vessels are modeled, but all are scantly detailed and textured in mostly flat colors (even the logos are low-resolution). From docks to cranes to vegetation on shorelines, only basic modeling was done, starkly reducing the realism. Water effects are similarly uninspired. Waves are the same repeated parabolic pattern, and unconvincing sprite effects represent splashes and spray. The engine provides for basic water reflections and refractions, but the surface isn't translucent (I tried different GPU vendors' cards and drivers to rule out third-party issues). Compare the water to the detailed and realistic water in Silent Hunter IV and you're left wanting for more.
Simple multitexturing is done to simulate various surface conditions, and the only precipitation – rain – doesn't leave droplets or otherwise obscure vision. A ship's wake strictly a 2D affair of trailed textures, and even lights are represented by intersecting several flat glowing textures (a la torches in the first Unreal). The sun and moon provide only single-color global illumination without any dynamic shading. And the skybox itself isn't convincing, with layered textures simulating cloud cover and starlight. In all, the visuals offer only a rudimentary approximation of the real world. Twin Outboards or Inboard Diesel?
VSTEP provide only a set of "Minimum" requirements, which are fine for running the software with detail settings at Low. But you're reading a YouGamers review, and surely you're not willing to put up with flat textures at a resolution of 800x600. Since the graphics engine doesn't provide antialiasing or anisotropic filtering internally, you'll almost surely want to force these through your graphics driver. As a bare minimum, you'll want an
For the "as-good-as-it-gets-with-this-engine" experience, moving to a more capable GPU will allow you to up the AA to 4x and the AF to 8x, with all graphics settings maxed out (be sure to move the draw distance and LOD sliders to the far right under the Advanced Settings tab). Either a 256 MB
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