Tiger Woods PGA Tour 08![]()
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Publisher: EA Sports Genre(s): Sports / Racing Home Page: http://www.easports.com/tigerwoods...
Surprise! Another Console PortVisually, not much has changed since the game's last release. The game shows its console roots, with low-resolution textures and the use of simple shaders, even on the highest quality settings. These trade-offs are necessary on a console, but PC gamers should expect more. The lack of detail is more apparent on a crisp high-resolution PC monitor: grass and landscape textures which are unusually blurry up close, unconvincing water effects and spectator models that are just one step above 2D sprite cut-outs. Much of the graphics processing budget is spent on the player models' animated facial expressions, but the total polygon count is modest at best. And while players' swing animations are authentically reproduced from motion-capture recordings of real swings, there are instances where unusual ball position contorts a player's body in a highly unusual manner.
Common course features such as deep roughs do sway with the wind, but the Course Life system doesn't do the best job of replicating a live golf course. Sure, there's the occasional duck or lily pad in a water hazard, but overall courses are static. Nothing seems organic; from greens and fairways to brush and trees, the sense of immersion is minimal. More shader detail would have made a world of difference in this regard, and in their current state courses are too plastic, as if courses were sculpted from clay and painted green. Hitting out of a bunker, for instance, doesn't result in an explosion of sand or noticeable disruption where the club face broke the plane of the ground. The same goes for hitting out of the rough, which never produces a flurry of tall grass in the air. On the plus side, the lighting model is convincing (as long as the overused lens flare effect is turned off), producing soft dynamic shadows and rays of light as the sun shines through the trees and is broken up by the leaves. But the little details that would go unnoticed on TV displays are noticeably absent here, and by next year the entire graphics package will be decidedly outdated. EA Sports - Not Keepin' It Real With System Requirements
EA Sports' listed requirements are unrealistically low. With the publisher's recommended requirements – a 1.6 GHz processor, 256 MB of system RAM and a 64Mb DirectX 9-capable graphics card, the game is only slightly playable at a resolution of 800x600. An NVIDIA GeForce3-based GPU may run the game, but I shudder to think of the single-digit frame rates, as even a more recent NVIDIA GeForce FX 5700 struggled to reach a frame rate in the teens. For a more engaging experience on the virtual links, an Either of these graphics card (with 128 MB of video memory) will keep a steady 30 FPS with all graphics settings on medium at a 1280x1024 resolution. For the best experience with the YouGamers' minimum hardware, be sure to select individual graphics settings to Medium manually. The game does have an automatic visual quality adjustment slider, which tunes visual settings based on a user-set slider which runs from "Best Performance" to "Best Visual Quality". Too often, however, the game scaled graphics settings too high for the system, keeping frame rates in the basement.
Bumping up to higher resolutions and greater detail settings doesn't require the latest-and-greatest in GPU technology. Partnered with either an
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