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YouGamers.com Reviews Blazing Angels 2: Secret Missions of WWII

Blazing Angels 2: Secret Missions of WWII


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ESRB rating: Teen ESRB: Language - Mild,Violence
Publisher: UbiSoft
Genre(s): Action
Home Page: http://www.blazingangels2.com
 






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By: Jarno Kokko Oct 05, 2007

New tactics of war: utter nonsense

Let's look at some examples. The very first mission introduces you to the game by asking you to perform ten stunts with an old WWII plane in a present day air show. Cool, time for some rolls and loops and... no, that's not a "stunt". Stunt is apparently when you fly really low over some spot with a blue spinning marker, or fly high through this gate held up by this balloon... What? Nobody would risk a museum airplane flying it ten feet over a football stadium or under a fifty feet tall bridge, and most of the stunt locations are so far from the airfield, the whole concept of doing stunts for a crowd is thrown out.

Then we get a quick flashback to World War 2 and the story of your secret squadron begins. The first "real" mission comes up simple - deliver a spy to France undetected, using a fighter. Sounds plausible, let's just fly over there below radar and quickly put the plane down on some field and take off before the Germans can catch you, right? Nope. The mission expects you to fly over a train, and keep the plane there for a good while as the spy jumps off your Hurricane on top of the train. Reality Check: Failure. Not to mention after delivering the spy you are expected to blow up piles nearby ground troops, including their anti-aircraft batteries, which somehow were sound asleep while you pulled off silly stuff over the train.

Supercannon on rails at Moscow - complete with a protective cover made of... steel girders? Huh? And when did the invading Germans have time to build that thing around the cannon?

You want me to do what? Shoot down planes over Paris and not get seen?

Later missions offer such gems like a massive armored Zeppelin, that you can't simply light up as "it's filled with helium" (or so your squadmate says), so instead you have to wait until it opens the fighter bays, allowing you to deliver shots into them - and once you have done the needed amount of damage, the damn thing goes up in flames anyway. Or how about a mission where your squad takes out the defenses of an airfield, quickly lands and hijacks two priceless prototype planes and then you are ordered fly them into combat with a quota of enemy targets you have to destroy, instead of quickly getting as far away as you can. Whaaaat!?

I could go on and on with these... shooting down ten patrol aircraft using a captured German fighter over Paris in broad daylight - and not get noticed! Shooting down escort planes, only having to let the important plane to land at its original destination - but that's ok, as there is a team there ready to capture it. So why shoot down the escorts in the first place? The runway at the base is so small that the escorts wouldn't have been able to land there anyway.

Oh my, a massive Nazi zeppelin at the pyramids!

And there she goes, with "armor" burning very much like canvas. I though it was filled with helium?

The problem here is that the game constantly insults the intelligence of the player by presenting completely implausible scenarios, and keeps on doing it in almost every mission - and for no good reason. I have no problem with the arcade style gameplay or with risky and daring missions or oddball aircraft and weaponry stretching the credibility of what's possible, but when the missions constantly ask you to perform tasks that make absolutely no sense, that's where I draw the line.




 

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