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YouGamers.com Reviews Escape from Paradise City

Escape from Paradise City


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ESRB rating: Mature ESRB: Blood,Language - Mild,Violence
Publisher: Focus Home Interactive
Genre(s): Role Playing Game, Strategy
Home Page: http://www.paradisecity-thegame.co...
 






Preview





 
 
By: Andreas Iklody Oct 16, 2007

The beauty of violence

A very handy feature I haven't mentioned yet is the option of playing the game in a top-down perspective, or switching to a third person mode at any time. Whilst I didn't find the third person perspective all that useful, it does give you a closer and more personal look into what's happening, so having this choice is nice.

Graphically, the game is a bit of a mixed bag. The cities are large, and the textures look crisp and detailed from a top-down view, but switching to 3rd person mode makes the game look a bit like GTA3 on steroids, with the textures appearing to have a too low resolution and the geometry being very simple. The shadowing also looks basic, and may hurt the overall visual quality in this mode a bit. With that being said, the graphics still work very well, and in top-down view mode, the game really does shine. There are also some neat post-processing effects which, coupled with the real time weather and day/night cycles, add a lot to the atmosphere of the game. The art design seems to be very well-crafted and consistent, and this easily balances out all the short-comings of the technical side of the visuals.

Both the day-night cycle and the weather change dynamically in the game.

Hardly something new in games...

...but still a nice feature to have.

Whilst the graphics won't make you show off your brand new, top-notch GPU to your friends with this game, the system requirements truly shocked me. The game runs very well on today's hardware, a higher clocked AMD Athlon XP / Intel Pentium 4 (the game does seem to make use of the second core in lower end dual core CPUs, but at higher speeds it doesn't matter at all) coupled with a lower end gaming card (such as an ATI Radeon X1600 / NVIDIA GeForce 7600) and 1GB of RAM runs the game surprisingly well at higher detail levels.

The game in its full glory...

...with the most hardware demanding setting (post processing) turned off...

...and what it looks like on the lowest configuration tested.

I was even more shocked when I disabled the post-processing effects (the setting that gave the biggest boost with low end systems), enabling even an NVIDIA GeForce 7300GS to play the game perfectly fine at relatively high settings, at an average of almost 40 FPS (although it must be said that due to the memory bandwidth limitations of this card, the resolution had to be dropped to 1024x768, which makes the game look considerably worse than at higher resolutions)!

The game even ran quite well with only 512MB of RAM (although with the occasional stutter, especially shortly after loading up a map and during firefights, so more is recommended), something that I can't remember happening in games for a long while now. This game truly is a must have for those that don't have the latest and greatest hardware draining a local power plant. Despite the version that I got to try being a limited version, I can't recall coming across any bugs or oddities. It should be noted that this version used Starforce as copy protection.




 

Related Stuff

 News: Loki v1.0.8.1 Released   Nov 20, 2007
 News: Escape from Paradise City v1.0.0.1 Patch   Nov 15, 2007
 News: Escape from Paradise City Goes Gold   Oct 01, 2007
 Reviews: Loki   Aug 31, 2007

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