MotoGP 07![]()
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Publisher: THQ Genre(s): Sports / Racing Home Page: http://www.motogpthegame.com/
Pretty like a pit lane girlThe pre-race "footage" is surprisingly jerky and poorly detailed - just look at those blocky shadows! There's one undeniable fact about MotoGP 07 though and that it's a big improvement, visually, over the previous titles. Tracks, riders and bikes are exquisitely modelled with crisp textures and plenty of polygons; the racing environment is no longer a sea of static bitmaps and low-res skyboxes, and now bristles with detail, movement and sound effects. It's actually been overdone in some places (for example, the repeated jet landings at Donnington are rather annoying) but one shouldn't really be concentrating on the scenery in the midst of a heated race, lest you plan on becoming part of it yourself! Races held in the rain best show off the graphical advances: rain drops streak across the screen, spray billows up from around wheels and the tracks show different levels of water coverage. Ultimately it doesn't have a huge effect on the gameplay: one can still ride around like a nutter but grip is somewhat reduced, so no last-gasp braking manoeuvres. The only visual boo-boos are the shadows and modelling of the pre-race grid formation, as the camera sweeps and swoops about. The latter consists of low polygon, poorly textured team people, whereas the former is blocky and unrealistic. Considering that it's only present for a few seconds, and it can be skipped anyway, it's not a major problem but it does stand out like a sore thumb. Some of the animation is disappointing too: it's very repetitive, with only one rider model for everyone, and the post-win sequences are toe-curlingly bad. And one shouldn't really praise this, because of its actual implications, but crashes seem more realistic than ever - the sound effects that accompany bodies bouncing along the track are gruesomely true to life.
Oh, best mention something about the audio. Umm.... it's good in places: vrooom, clack clack (gear changes); weak in others: crowd cheers; downright annoying elsewhere: those bloody jets. The graphics can be tweaked via the game launcher and the settings are mostly based on detail and visibility; draw distance and number of bikes visible play a large role in performance and gameplay. The publisher's minimum requirements are another case of "it'll run but that's it;" even with every setting on its lowest value, the frame rate barely crept into the 30 region at 1024 x 768. The only way it was playable was at 800 x 600, and even then it was choppy. Realistically, one needs to take those requirements and move them up one level to have a minimum level of playability: a 2.8GHz CPU, 1GB of system RAM and a 128MB graphics card along the lines of an ATI Radeon X700 or NVIDIA GeForce 6600. The problem is one of view distance: set to short and bikes just pop out of nowhere, leaving you to guess where they are further ahead, so it needs to be set as high as possible and we recommend one uses Medium settings, half draw distance and 15 bikes. Unfortunately this eats into the CPU's power and amount of RAM, hence the difference between the YouGamers and publisher's minimum requirements.
For the best balance of graphics, gameplay and performance, one needs a dual core processor (MotoGP 07 will use all cores available), plenty of memory and a reasonably modern graphics card: an With a top-end modern gaming PC, one can play with High settings at resolutions over 1280 x 1024 with plenty of AA and AF applied (which you'll have to do through the graphics card's driver panel, because the developers "forgot" to give PC gamers such options); pair with a Microsoft Xb360 controller and it's vroom-tastic... sorry.
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