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YouGamers.com Reviews Company of Heroes: Opposing Fronts

Company of Heroes: Opposing Fronts


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ESRB rating: Mature ESRB: Blood and Gore,Strong Language,Violence
Publisher: Relic Entertainment
Genre(s): Strategy
Home Page: http://www.companyofheroesgame.com/
 






Preview





 
 
By: Antti Summala Oct 24, 2007

Conclusion

Company of Heroes: Opposing Fronts introduces some very interesting things. We now have a major WWII title where you can play a single-player campaign from the German forces' perspective, and the result is both tactful and top quality. It's also a technological pioneer, as the June 2007 updates that added DX10 rendering made Company of Heroes the world's first DX10 title. Unfortunately, this only wins Opposing Fronts the much less honorable distinction of being a marketing crutch for the new graphics technology.

Performance analysis shows that the new shader calculations in Relic's DX10 renderer are too demanding for current top of the line video cards. When trying to break this bottleneck with dual video cards, Opposing Fronts seems to be missing even the small benefit that Company of Heroes gets from SLI or Crossfire. This suggests that new graphics technologies like DirectX 10 can negate or detract from the performance benefits of other technologies like dual card rendering support.

The units are highly detailed - too bad the engine can't handle zooming in and changing the camera angle without stalling

Holy texture mess Batman! There are times the cutscene director asks too much of the in-game engine

Game developers have to build their engines specifically to take advantage of the latest technology. So far, World in Conflict is the only example of a high performance DX10 engine, and even then the results aren't radically different from DX9 rendering. During normal gameplay in Opposing Forces, you can only see the differences between DX10 and DX9 with a magnifying glass. Luckily, thanks to the dismal performance in DX10, you can do frame-to-frame comparisons in real time!

Technically, Opposing Fronts is pretty much the same game as the original Company of Heroes, as long as you forget about DX10. While procedurally generated additional "litter" objects, Direct3D 10 shaders and a new lighting model sound great, the new stuff in Opposing Fronts isn't ready for prime time. The engine is still very limited - the action stutters when you change the camera angle, so that for smooth gameplay your only option is to keep the camera in the default angle. Let's hope this first foray into DX10 acts as a good primer course for the developers at Relic, and their next engine comes out more mature and capable than the Essence engine ever was.

Summary of YouGamers Hardware Testing

The publisher of this game state the following specifications for their minimum and recommended requirements:

Component Publisher's Minimum Publisher's Recommended
Processor Intel Pentium 4 2.0 GHz or AMD Athlon XP equivalent, SSE support required Intel Pentium 4 3.0 GHz or AMD equivalent
Memory 512 MB 1024MB
Graphics Card DirectX 9.0c compatible 64MB graphics card with Pixel Shader 1.1 support 256MB NVIDIA GeForce 6800 series or better
Graphics Card Example ATI Radeon 8500 series / NVIDIA GeForce 3 series Not specified
Free Disk Space 9 GB 9 GB
Net Link not specified Internet connection (broadband for multiplayer)
 

To learn more about how YouGamers performs its hardware testing, click here. Through our extensive gameplay and hardware testing across the full spectrum of PC configurations, YouGamers suggests that one should use the following guidelines for an appropriate minimum and recommended setup:

Component YouGamers Minimum YouGamers Recommended
Processor Get it! AMD Athlon 64 3200+ / Get it! Intel Pentium 4 3.2 GHz Get it! AMD Athlon 64 X2 3800+ / Get it! Intel Core 2 Duo E6300
Memory 1024 MB 2048 MB
Graphics Card ATI Radeon X1600 256MB / NVIDIA GeForce 7600 256MB Get it! ATI Radeon X1900 XT 256MB / Get it! NVIDIA GeForce 7900 GT 256MB
Free Disk Space 9 GB 9 GB
Net Link Broadband for multiplayer Broadband for multiplayer
 

Scores

To learn more about our scoring methodology, please click here.

Gameplay 81 The single player campaigns are top notch in design, and for the most part well executed. Multiplayer adds two new interesting and original factions, but to get the most out of them you need the original game as well.
Graphics 85 New weather effects intensify the game's atmosphere, and make some memorable war movie scenes possible. The new factions' unit design is great, but the Essence engine isn't the best for cutscene closeups.
Audio 87 The new music in Opposing Fronts fits the setting, the new factions and the game's overall musical score very well, and doesn't get annoying even after the campaigns and several skirmishes. Voice acting is generally ok, but some of the fake German accents are simply awful.
Technology 60 DirectX 10 throws a pocketful of bearings into the works of Opposing Fronts. Performance scaling to the low-end is worse than in the original CoH, and scaling to ultra-high end dual gpu systems simply doesn't work. Improved vehicle AI is the only positive here.
OVERALL
75
On its own merits, Opposing Fronts is a worthy expansion to Company of Heroes. DirectX 10 shenanigans and a surprising lack of finish make the whole package less than we were promised, and had the right to expect.


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Related Stuff

 News: CoH: Opposing Fronts v2.201 Released   Dec 13, 2007
 News: Company of Heroes: Opposing Fronts Demo   Nov 25, 2007
 News: CoH: Opposing Fronts v2.103 Released   Nov 01, 2007
 Reviews: Company of Heroes   Mar 03, 2007

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