Tabula Rasa![]()
User Rating:
![]() ![]() ![]() ![]() Log in to rate this game!
Publisher: NC Soft Genre(s): MMORPG Home Page:
Alien LandscapesAs the action is set on several different alien worlds, the designers could've gone nuts with outlandish ideas. Sadly, the world design can only be described as "conventional". Sure, we have our local natives and their slightly odd villages, and some ancient pieces of Eloh architecture here and there, but overall the setting is fairly conservative. Zones are fairly small, and if you start nitpicking, the whole war raging around you looks very much staged for the entertainment of the player, making very little sense, militarily-wise. In addition to the outdoor areas, each zone has several instanced sections - comparable to the instanced dungeons of some fantasy MMOs. Underground caves, AFS facilities and other points of interest act as self-contained areas for small groups to quest in. Each instance has it's share of quests, and while you can solo these by waiting a few levels before venturing in, they are clearly designed for groups - 3-5 players or thereabouts. Instead of the WoW style of "pull - kill trash - pull - kill trash, kill boss, loot epics", the instances are more like harder pieces of normal zones spiced with scripted events and special quests. The only problem I had with the instances was that there were lot of bugs related to multiple players completing same quests - it's easy to "break" the instance so that one or more of the players in the group can no longer complete a quest unless you all go outside and reset the whole instance.
Visually, at maximum settings, the game does look pretty good - the closest existing game for comparison might be Everquest 2, just without all the shadow-related engine bugs and plastic characters that dragged down the visuals of that game. It's hard to pin down the exact reason why Tabula Rasa is visually just "pretty good" instead of "great". I guess it's a mixture of bland animation and uneven world design. It all looks like the product of an overworked art department being pushed to crank out tons of assets for a tight deadline. It's technically passable, and does it's job, but somehow the overall art direction feels a bit inconsistent. I'd guess that the practical job of turning great concept art pieces into a consistent game world, filling in the blanks as you go, didn't go quite as well as it could, and in the end Tabula Rasa looks passable, yet unimpressive. Performance
Tabula Rasa is utterly CPU limited across the tested hardware configurations. With an
Graphics settings are also fairly limited - the lowest setting turns the game into "ugly mode", and while that allows you to play on a very marginal system, the game looks bad. Normal and High settings look far better, but they also need a reasonably modern card. Anything short of a
Related StuffTags |
![]()
See if your PC can handle the latest games:
![]()
![]()
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |