Empire Earth III![]()
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Publisher: Sierra Genre(s): Strategy Home Page: http://www.empireearth.com/
Earplugs RequiredWarranting special mention is the terrible audio. In-game music is atrocious, and sound effects are completely generic. On both Windows XP and Windows Vista, sounds pops in and out randomly on a Creative Sound Blaster X-Fi card, but you may not notice, as ambient noises are so sparse to begin with. Bringing the audio down from merely terrible to utterly unbearable is the completely unnecessary voice acting. A futile attempt was made to give the game a light-hearted tone with units' scripted quips, but the dialog is so unfunny and out-of-place that I turned the speakers off in disgust - it's that bad. Why this dialog was ever included in the first place is beyond rational reasoning. Take It Out To Pasture: The Empire Earth Series Is DoneThe first sign of trouble for Empire Earth 3 was the version 1.1 release-day patch. Fixing a one-off, last-minute bug with a release-day patch is understandable; attempting to finish the game with such a patch is not. The Empire Earth 3 1.1 patch addresses such fundamental issues as making units "... more responsive to move and attack orders during combat" and "Multiple fixes to tutorial to avoid non-progression issues". Either the game was pushed out the door for a holiday release, or someone at Sierra recognized that the game had gone too far off course to be salvaged. The released product is as pared-down as an RTS game can get; there's little emphasis on strategy and few potential variations in gameplay. What remains is plagued by bugs and a lack of continuity that can only be attributed to an unfinished product. A post-mortem for the game would read like a case study of what happens when everything goes wrong in developing a video game. Ultimately, Empire Earth 3 is a contender for one of the worst games of the year, and easily earns the dubious recognition as a series-killer. Summary of YouGamers Hardware TestingThe publisher of this game state the following specifications for their minimum and recommended requirements:
To learn more about how YouGamers performs its hardware testing, click here. Through our extensive gameplay and hardware testing across the full spectrum of PC configurations, YouGamers suggests that one should use the following guidelines for an appropriate minimum and recommended setup:
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If you wish to comment on this review or talk about the game further, then click right here (registration not required). 2nd OpinionWhen I first tested the game, I hadn't realised there was a "release day" patch and was astounded by the horrendous performance and crashes on a top-end machine. The update improved things somewhat but in some ways, it just makes the game even worse. Why? Well, pre-patch, one could endure about 10 minutes of gameplay before the code would bail out, crying Goodbyeeee, but with the "fixes," the torture continues for even longer. The main campaign is just an absolute grind - you spend ages gaining a couple of new territories, only for them to be invaded by enemy clans or random tribes, forcing you to go through the whole process again. Even if you somehow manage to endure the agony long enough to move into a new epoch, and accordingly gain better weapons and so forth, most of the time one's opponents have reached the same stage too, leaving neither side with any advantage. In fact, there is virtually no way of gaining any kind of advantage over the enemies, apart from frantic resource collecting. Some regions have clearly marked "bottlenecks" which can be easily defended (by just filling the area with countless troopers or long range cannons) but that's it for tactics - it's the Field-Marshal Douglas Haig of RTS games: pile 'em up, send 'em and wander off for some tea and tiffin. Sounds fun? A little bit... for 10 minutes but the pleasure rapidly evaporates when it becomes painfully clear that the entire game is this sequence repeated ad infinitum. Still, at least Sierra have the mighty World in Conflict... Nick Evanson
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