Unreal Tournament 3![]()
User Rating:
![]() ![]() ![]() ![]() Log in to rate this game!
Publisher: Midway Genre(s): Shooting Home Page: http://www.unrealtournament3.com/
Performance and VisualsThe third revision of the Unreal Engine has become familiar as numerous multiplatform titles have used it during the past year. A common feature among these titles has been the requirement for Shader Model 3.0 hardware. Unreal Tournament 3 proves that this is an artificial requirement, probably stemming from development using Xbox 360 as the main platform. The game was actually developed for the PC as the primary target; console versions follow later, with the PS3 version before Christmas and Xbox 360 in early 2008.
While the title does run on some fairly old and obsolete hardware, it's possible only with some major visual compromises. UT3 offers just two important settings to change the visuals - Texture Resolution and World Detail. If you try to play on the minimum system, using an
The YouGamers minimum is set slightly higher than what the box says, with memory requirement set at a more practical 1024MB and the video card bumped up to an
The recommended specs on the box are... inconsistent. An
If you want to max out the visual quality without sacrificing frame rate, an
PhysX Support?Unreal Tournament 3 uses Ageia's PhysX libraries for in-game physics, and supports the PhysX physics accelerator card. Some sources indicate that if you have one, it is used on all maps and game modes, but I couldn't really see any difference while playing the standard maps. If there is a difference, it doesn't show up on a modern dual core PC. To really show off the card, Ageia commissioned a pair of special PhysX levels that you can download from their website (click here). While you can play these levels without the PhysX hardware, using just the software engine ensures that they are a complete slideshow. The reason for this is the massive amount of debris and destructible scenery included in these levels. Ageia has also included a new gun: a modified Shock Rifle that fires debris-sucking singularities to show off the physics capabilities of PhysX. One of the levels, "Tornado", lives up to its name by including a huge tornado that rips through the level, destroying buildings and spreading debris all over the place.
So, finally a reason to own one of these cards? Sadly, not really. While the frame rate of these special levels is greatly improved by adding the PhysX hardware to the mix, even with the card these levels are painfully slow, with frame rate roughly half of what you get on any given normal level included with the game. Then there is the issue of level design: while the standard UT3 maps vary from good to great, and a lot of thought clearly went to ensure that they play well, the Ageia PhysX levels are little more than a fancy demo for the hardware. The level design is comparable to an average user-created mod, and while the effects are worth checking out if you already have a PhysX card, there's nothing here to entice one to spend money on the hardware.
Related StuffTags |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |