Sega Rally![]()
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Publisher: Sega Genre(s): Sports / Racing Home Page: http://www.segarally.com/
Not The Worst Console Port...Performance-wise, the game is a mixed bag. On most of the game's tracks, a moderately equipped system is sufficient to run the game at a playable frame rate. To do so, you'll have to skip a generation or two past Sega's minimum requirements, which will leave your visuals in the gutter instead of the lush tropics. With the publisher's minimum specs, a resolution of 800 x 600 at low visual settings is all you'll get for graphics (and at less than 20 FPS to boot). Move to YouGamers' minimum recommended specs - an AMD Athlon 64 3500+ or Intel Pentium 4 530, 1 GB of RAM and either an 256MB ATI Radeon X1800-series or NVIDIA GeForce 7800 video card - and the experience is noticeably improved. With a system meeting these requirements, the game's resolution can be bumped to a comfortable 1280 x 1024 and the visual quality slider can be moved to Medium. If you're OK with the occasional frame rate hiccup, then such a system will suit you well in your off-road adventures.
If, however, you prefer visuals which rival (or better) the console version of the game, then more capable hardware is required. But it's your lucky day - YouGamers has you covered with some realistic recommendations. To bump the graphics settings to their highest, and to deliver a smooth frame rate at higher widescreen resolutions, a dual-core CPU is the starting point: an AMD Athlon 64 X2 4400+ or Intel Core 2 Duo E6400 with 2 GB of RAM will do the trick. For a video card, an ATI Radeon HD2900 (512MB) or NVIDIA GeForce 8800 (640MB) are both capable of pushing the pixels at 1680 x 1050, but for higher resolutions only an NVIDIA GeForce 8800 GTX can be considered.
Even on the best of hardware, Sega Rally (Revo) has intermittent frame rate drops on a few tracks. The culprit seems to be on-road reflections, which cause jarring and sudden hitching no matter what the hardware or driver combination. A stop-gap solution is to turn off reflections, though this disables all in-game reflections, including those on water and vehicles. Thankfully, this was the only performance-related anomaly in the game, and it may even be something a future patch could address.
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