Kane & Lynch: Dead Men![]()
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Publisher: Eidos Genre(s): Shooting Home Page: http://www.kaneandlynch.com/
A view to a killKane & Lynch looks a lot like an Xbox 360 title. The tell-tale signs of limited available memory - a distinct lack of variety in models and textures - are there, but the game compensates with flashy shader and particle effects. Another feature carried over from cross-platform development is great multicore support: when tested with a quad-core processor, all four cores are significantly loaded during gameplay, and they follow the same load pattern, suggesting that the game's rendering engine is threaded. As a result, any modern dual-core processor will run the game perfectly, and the video card becomes the only bottleneck. There's some evidence of a rushed launch in the game's visuals - particularly animations, or lack thereof. Although you can see all armed characters reloading their weapons, weapon switching between your main weapon and backup pistol isn't animated - the pistol just appears in your hand, and your rifle, for example, on your back. Similarly, if you shoot a policeman who's sitting in his cruiser but scripted to come out later, he'll plop outside without opening the car door and fall dead to the pavement. Running into bugs like these takes a lot out of what's meant to be a photorealistic firefight.
The art direction and level design of Kane & Lynch, on the other hand, is superb. From the streets of L.A. to a bank vault, dark construction site, prison, crowded night club, the streets and skyscrapers of Tokyo, a battle-scarred Havana and the jungles of South America, each location is fresh and different. There's even a great, short subway sequence that doesn't involve any tunnel tramping at all! Only one location, the nightclub, is recycled, but even that's done on purpose: if you were careless about bystanders' safety on the first go, you'll get to see the results on the second.
YouGamers recommendationsGreat art design, combined with the performance limitations imposed by console platforms, result in a PC version with simple but effective, good looking visuals achieved with fairly modest hardware requirements. The only thing that jumps out is the large amount of system RAM recommended by the publisher - 2 GB is still rare to see as a recommendation, although many games benefit from the added RAM in shorter loading times. With a reasonable system, the game's a smooth experience, and levels are ready to run long before the spoken loading dialogue has finished. Games for Windows Live is the only part of the game that makes you wait, with surprisingly slow updates and profile downloads.
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