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rFactor


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ESRB rating: Everyone ESRB:
Publisher: Sniper Entertainment
Genre(s): Sports / Racing
Home Page: http://www.rfactor.net/
 






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By: Aaron Barnes Jan 22, 2008

Bring Some AA And AF To The Track

To push the resolution to 1680x1050 and beyond, more current hardware is needed. There's a point of diminishing returns with rFactor, in that visual quality levels off fairly quickly. In other words, it doesn't take much GPU power to max out the in-game graphics settings. There are benefits, though, to forcing 4x full-screen antialiasing through the video drivers and enabling 16x anisotropic filtering through the in-game settings (niceties that can't be enabled with the YouGamers minimum hardware without a performance hit).

To afford these extras, start with a fast CPU - an AMD Athlon 64 X2 5000+ or Intel Core 2 Duo E6750 - and have 2 GB of system RAM. Add on either a 512MB ATI Radeon HD 3850 or a 512MB NVIDIA GeForce 8800 GT, and you can cruise comfortably at even 1920x1200, with only occasional frame rate drops in crowded races. If you can meet (or even come close) to these YouGamers recommended requirements, then nothing the game throws at your hardware will cause it much concern.

Visually, there's no holding back once a system meets the YouGamers' recommended specs

In-game settings can be safely maxed out, giving sharper textures and soft-edge shadows

Forcing AA and AF through the graphics drivers' control panel is best left to a YouGamers recommended system

Vroom, Vroom and Vroom Again

rFactor does match contemporary racing simulations in one area: audio. Software-based 3D works very well, giving multi-car races a sense of atmosphere. Sampled audio clips are spot on, and the engine roar is highlighted particularly well when driving from the cockpit view; it's uncanny how real the audio feels when inside a car. Voice-over work does its job when acting as a spotter and rattling off lap times (even though lap times sound a bit like computer-automated directory assistance), but the barking of imminent danger on stock car ovals can be repetitive. It's a matter of personal taste, but the background music in menus is forgettable (though not as intrusive as some other games). Audio details can, of course, be adjusted to suit varying personal tastes, though there's no explicit option to enable hardware-accelerated positional audio via popular APIs.

Of special note is rFactor's Replay Fridge, which is more than a simple holding pen for saved replays. By default, all replays are saved to the disk in rFactor's .VCR replay format. The Replay Fridge allows for viewing and saving of replays, but it goes one step further and includes editing abilities normally reserved for external programs. Replays can also be cut, spliced and then exported in AVI format. Using the Replay Fridge's editing facilities; one can splice together a number of replays, fiddle with camera angles and timelines, and then export the end product in a tidy AVI file. The interface isn't the best, but the functionality is impressive.

For an in-game tool, the Replay Fridge has some advanced editing and bookmarking options

In-game instant replay complements the post-game replay facility




 

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 News: rFactor v1.255 Patch Released   Oct 01, 2007
 News: Race 07 Demo Released   Sep 07, 2007

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