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YouGamers.com Reviews Bounty Bay Online

Bounty Bay Online


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ESRB rating: Rating Pending ESRB:
Publisher: Frogster
Genre(s): MMORPG
Home Page: http://bbo.yusho.de/en/Startpage/
 






Preview





 
 
By: Andreas Iklody Jan 18, 2008

Gaining experience and fighting

Another player doing some serious farming (of the agricultural type, not gold).

As with every MMO, BBO also heavily builds on the appeal of upgrading and tweaking the player's character through carrying out various quests, trading or by simply grinding a lot. Since the game takes place on both land and sea, this means that the player will be able to upgrade both the vessel used by rebuilding it into more powerful / larger ships, adding various extra equipment such as additional cannons, armour or figureheads, and their character by means that are usual for the genre.

However, contrary to what we are used to from other games, the player is a jack of all trades earlier on in the game, and can learn all available skills at the same time. Instead of having a single level representing how advanced the character is (such as in World of Warcarft), only the skills themselves have their own experience bars and levels independently. After reaching level 31 in a skill, the player can choose it as one of his/her master skills - something that can be done with up to 7 skills which can be developed further up to level 100. The gain in experience for each of these comes from doing simple things associated with the skill for extended periods of time.

Western gamers, being somewhat prejudiced against eastern MMOs due to them typically ending up in awful grind-fests, won't be disappointed, since Bounty Bay Online delivers beyond everyone's expectation in that regard. Levelling your mining skill, for instance, is accomplished by letting your character club the same piece of rock for hours after hours with the occasional break when the Stamina Points (SPs) are used up, the mining equipment breaks, or the player's character can't carry any more ore. It unfortunately means that you can't leave the game unattended for any reasonable length of time, even for these ridiculously boring tasks. The best way to punish a player after failing in a game is by creating a situation of boredom (such as having to watch your team-mates play in Counter-strike), and BBO seems to keep punishing for no apparent reason if you want to level up your skills.

The ship to ship combat is by far the best aspect of the game...

...even if we have to leave it with a bloody nose.

Improving the land based fighting skills (such as the sword, axe, guns, etc skills) isn't a lot more fun either. Experience is gained every time the player inflicts damage, meaning that killing crabs along the beach for hours after hours is the best way for improvement. The only type of fighting that genuinely seemed to be fun were sea battles, where all kinds of special equipment/skills (such as ramming the opponent or boarding it) require different manoeuvres and tactics. Controlling the ships doesn't even try to be realistic, but it is quite a pleasant experience.

Although I am not exactly a fan of the repetitive grinding for ore, wood, and other raw materials, it was a pleasant surprise to see that one can play BBO almost completely without actually having to take part in battles, but by gathering, building and trading instead - quite a change compared to most MMOs available.

Sailing the seven seas and meeting new people

One of the few things besides the ship to ship battles that can motivate gamers to play more is the opportunity to visit and explore the 60 different historical cities. Whilst these really do not differ a lot bar the level of purchasable items, harvestable resources and the quests offered in terms of gameplay, their unique visual styles are a welcome addition for those that like to just relax and explore. Unfortunately though, the towns are a bit minimalistic to say the least, only featuring a handful of buildings and NPCs each.

The view you see the most of whilst sailing.

Due to another feature of the game, sailing back and forth between ports can be quite lucrative, thanks to the dynamic trade system. This means that depending on what goods players buy and sell at the cities, the prices will change (in given intervals). So "supply and demand" decides the prices of the commodities, giving the player a way to truly affect the environment. Of course, trying to earn one's living through these means becomes somewhat difficult if the player decides to choose a battleship or an explorer vessel.

Whilst the experience offered by BBO mostly revolves around the player grinding on his/her own, any MMO would lose its main appeal if player interaction wasn't an integral part of the game. The servers operating at the time being are PvP enabled, meaning that hostile encounters with other players are a constant threat - or more rather, should be, were it not for the fact that BBO is far from being over-populated. This issue aside, the game does offer quite a few standard tools for this, such as the usual support for guilds and groups , or the ability for players to set up booths where they can sell whatever they don't need to other players.

One great feature for guilds is the possibility to control, defend and besiege cities, giving all kinds of bonuses to those in control and further (just as the dynamic trade system) giving players a chance to shape the world of Bounty Bay Online.




 

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