Pirates of the Burning Sea![]()
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Publisher: Flying Lab Software Genre(s): MMORPG Home Page: http://www.piratesoftheburningsea....
The Main Thing: Faction PvPIt looks like there are plenty of things to do in Pirates of the Burning Sea, but everything I've covered so far is just the framework for the main thing - war for the control of the Caribbean. Each side can participate in port control warfare, ultimately accumulating points towards a Caribbean-wide victory. The map also gets reset periodically, starting another cycle, so there is no risk of one side permanently dominating things. As each port has a limited selection of raw materials available, there is an incentive to control as many ports as possible. While you could just trade peacefully between nations (and many do), taking control and monopolizing key resources is much more fun. In practice you start a war over a port by generating unrest in the area. On the basic level, unrest is created by sinking NPC ships of the nation controlling the port within a 50 mile radius. Every port also has a "Rebel Agent" NPC somewhere, and he gives out missions to stir things up. Traders can participate in the shenanigans by "smuggling" in small arms and other goods to help the local rebels. Eventually the accumulated unrest moves the port into a "Pirate PvP" phase; during this time, any pirate player can engage in PvP combat with anyone else in the port area. After further unrest and conflict, the area finally goes to free PvP - anyone can shoot anyone else who isn't in their faction - and it's time to fight over whoever gets to lay claim on the port. After another round of fighting on the open seas, whoever generated most unrest in the area gets to fight the faction that owns the port, and winner takes control. The final battle is a big PvP fight, and those that participated the most during the PvP-enabled phases is most likely to get invited in the big furball for the ownership. Pirates can't actually take over the port, but if they win, they get their victory points and plunder the place before it returns to the previous owner. Port warfare is very much a big national event - small groups of players cannot generate enough unrest to put the port into contention and it's far easier to defend it (Defenders can run PvE missions from the port that counteract the unrest), so flipping a port to your side is definitely a big task and it tends to bring all the PvP-minded players together to a small area. PvP and EconomicsThe map of the Caribbean shows PvP-enabled areas in red, so it's easy to avoid them - unless you want to do some PvP. PvP is also tied to the economy - port takeovers can open up new resources, but the loss of control means that you lose access to your structures built there. You have to weigh between placing all your eggs in one basket or splitting the harvesting and manufacturing. Concentrating on just one port is easy, but it raises the risk of serious losses if you are denied access, potentially for weeks. Splitting your operations across to multiple ports means you have to haul more stuff around, requiring more effort and potentially placing your cargo at risk. If PvP is not your thing, you can always avoid those areas, though you may miss some juicy markets at the port under contention, as it is a prime sector for new ships to restore durability whenever someone gets sunk. In any case, PvP in PotBS is very much consensual: you can participate if you want, and it's probably the best part in the long term, but you are not forced to do it - the areas where you may get attacked by other players are clearly marked, both on the overall map, and on your local map visible when sailing. Each faction has their own system of rewards for players in the form of tokens. Normal PvE missions reward Pirates with Pennants, while Naval Officers and Privateers have Commendations. For PvP-related rewards everyone can collect Marks of Victory by winning PvP battles and by completing PvE quests related to unrest and port warfare. Each token type can be turned to suitable NPCs at friendly capitals for rewards such as ship deeds, consumables and ship upgrades. You can also use Marks of Victory to get special "refit" versions of existing ships, unavailable by any other means. And in case you can't find anything else you fancy, tokens can be turned into experience.
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