Contents1. Introduction2. Factions 3. Gameplay, Online Play 4. Performance and Visuals 5. Summary & Scoring When game studios close, defunct development teams don't just fade away - they tend to reappear under another name. After the legendary Westwood Studios was folded into EA, the people behind the Command & Conquer series moved on under a fresh moniker, Petroglyph. Having already worked on Star Wars: Empire at War, they've now tried their hand at creating a new original design on the tried and true foundations of RTS games - enter Universe at War: Earth Assault.
Universe at War: Earth Assault E3 2007 Trailer
A more cynical writer might immediately yell "Starcraft ripoff!", but that wouldn't be a fair assessment. Many of the coders behind Universe at War have a long history in making RTS games, and there is plenty of originality here. It features three sides - Novus, Hierarchy and Masari - fighting over the control of Earth. There is a notable omission in the list of sides to play: while you will end up controlling human armies in the prologue, initially trying to fend off the invasion by the Hierarchy, it quickly becomes apparent that humans are little more than cannon fodder. They are not a proper playable faction, and in most cases they are promptly squished like bugs when they show up - this battle is fought by the big boys, and us humans just happen to live on the piece of real estate chosen as the battlefield.
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