Almost six months has passed since the much-hyped console versions of Assassin's Creed appeared. The PC version was pushed back to "polish it up", and it does show. This isn't your average two-bit console conversion - Ubisoft has done a lot of things right with the conversion, and it's worthy of the "Director's Cut Edition" tag. On the PC, Assassin's Creed supports both DX9 and DX10, fully multithreads showing actual benefits on quad core CPUs and plays very well on a suitably specced PC with graphics clearly superior when compared to the console versions. Yet, it plays even on a PC that technically fails to meet the minimum requirements printed on the box.
Assassin's Creed Launch Trailer (XBox 360)
But none of the technical work done with the conversion changes the actual game - Assassin's Creed on the PC is fundamentally still the same game, and as with the console version, it's bound to split the critics. On the XBox 360 and PS3, some hailed it as a masterpiece in free-roaming acrobatics, while others bashed it for the obvious gameplay flaws. I personally thought that on the XBox 360 the game was good - not perfect, but fairly entertaining and very playable. Still, it felt somewhat rushed. A great framework for a game, desperately trying to keep the player happy with far too little actual "beef". So, has anything changed on the PC?
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