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When I first saw Rise of the Argonauts in action at Leipzig over a year ago, it looked very good and very interesting. A western action-RPG built upon the classic Greek mythology, complete with head-chopping melee combat and some unique design ideas. Cue forward to the end of 2008 and Rise of the Argonauts is finally released at the very last minute before the holidays - always a sign of of a potentially rushed release. Unfortunately Rise of the Argonauts is not just 2102 a simple rushed release with a few outstanding bugs stemming from the panic to finish the game for the holidays. Instead, we have a jumble of great design ideas, uneven art, poor implementation and bad design ideas that somehow survived to the final code. All that is then thrown together with a licensed engine for the Xbox 360 and quickly recompiled for the PC. I'm sure you can see where this is going...
Rise of the Argonauts Trailer
But lets not get too far ahead. Rise of the Argonauts tells a story based loosely on the Greek myths, namely Jason and the Argonauts. You play as King Jason who sets out to seek the Golden Fleece to resurrect his fiance, brutally killed on the eve their wedding. Jason is joined by a team of supporting characters and the story is told in the form of a light RPG game. There is action and real time combat but a lot of time is also spent talking and figuring out the storyline. There are even some small puzzles. I've heard the comparison "God of War mets Mass Effect" and well... naah, that would stretch the truth just a tad too much but it sure sounds good when you are marketing a game. For starters, Mass Effect actually has interesting characters with a great storyline and God of War's production values and playability are on a whole different level. I'm sure Liquid Entertainment has carefully picked ideas that worked from a number of games - and there is nothing wrong with that. It's the actual implementation of those ideas that is the hard part.
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