21e0 X-Men Origins: Wolverine - Uncaged Edition PC Game Review | YouGamers
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YouGamers.com Reviews X-Men Origins: Wolverine - Uncaged Edition
 
By: Jarno Kokko May 15, 2009

Games based on movies 21e2 almost inevitably end up sucking - you just can't develop a good game in the time it takes to complete a Hollywood movie. There are few exceptions, mostly ending up as tie-ins to the later DVD release of the movie or as games that were actually in development long before the cameras started to roll. This time the suck is avoided by picking the option number two - Raven Software started development on the game long before X-Men Origins: Wolverine the movie started production or even had a script.

It should be noted that only the PC, Xbox 360 and PS3 versions are labeled "Uncaged Edition". This separates them from the Teen-rated PS2, Wii, DS and PSP versions which were not developed by Raven Software and feature a different storyline and a whole lot less violence and blood. Review scores for these "non-Uncaged" versions have been quite abysmal, pointing towards a regular crappy license game produced to ride on the impressive visuals of the high end versions.

X-Men Origins: Wolverine (Uncaged Edition) started development as a generic Wolverine game soon after Raven Software completed Marvel Ultimate Alliance back in 2006. The initial idea was to make a Wolverine game that would actually portray Wolverine properly - something not possible in a "safe" licensed Teen-rated game. Activision liked the early demonstration of the concept and development had been underway for over an year before the production started on the movie.


Trailer, which funnily omits all the blood and gore that actually occurs in the scenes shown


Ultimately the Uncaged Edition incorporates most of the movie storyline, but the game expands on the story with additional elements. Early game is spliced with flashbacks to a mission in Africa where Logan served under Colonel William Stryker to obtain the adamantium later used to reinforce his skeleton. Later on Wolverine ends up in the secret facility of Project Wideawake - a massive factory to build Sentinel robots to hunt and kill mutants. While the project was referred to in the second X-Men movie, Sentinels themselves have not yet appeared in any of the X-Men movies. Both story elements are spliced into the movie-based story how Wolverine got his adamantium skeleton.

What's up, Blob?

Hmm, I don't recall this bit from the movie...

The story is somewhat convoluted, yet the game does knit it all together in the end in a way that worked for me. While some parts of the story that are based on the movie feel a bit disjointed, in the grand scheme of things what we get is about fifteen hours of non-stop slicing and dicing by Wolverine - and it never really gets boring because the story keeps twisting and turning often enough so you want to see what happens next. There is no real need to see the movie to enjoy the game but it'll spoil you a lot about the storyline of the movie.




 

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