The Elder Scrolls IV: Shivering Isles![]()
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Publisher: Bethesda Softworks Genre(s): Role Playing Game Home Page: http://www.elderscrolls.com
Adventurer wanted, no career possibilitiesUnlike the vanilla flavour of Oblivion, Shivering Isles doesn't let the player pursue a great variety of different careers - the player is, of course, free to explore at will but the focus is clearly on the main story, with an absolute lack of alternative mini-campaigns such as the guilds, dark brotherhood or the arena in the regular game. This adds a linear after-taste to the experience, somewhat undermining one of the main appeals that Oblivion has over most other similar games.
The main quest itself is very engaging though and somewhat compensates for its more "on rails" nature. The player assumes the role of Sheogorath's new champion, advancing in rank by completing various missions for him or for the lords of the two houses (Mania and Dementia). The storyline allows for some branching and flexibility, in that the player is often presented with the choice to follow the path of mania or dementia, but these barely influence the story (apart from what rewards the player gets). The further one advances into the main quest, the more you find out about the impending annihilation of the Shivering Isles by the forces of Order, represented by the Knights of Order - soulless knights wearing armour made out of the crystals - lead by the Jyggalag during an event called the "Grey March". This seems to happen at the end of every era, with Sheogorath being the only one to survive the annihilation of his beloved realm every time. Whilst the story starts out a bit slow, with a lot of petty tasks early on in the game, it becomes a lot more epic as the events unfold, but unfortunately, it never reaches the proportions of the regular Oblivion game.
The missions themselves are quite varied, with some amusing and fresh examples such as controlling a dungeon, and killing 3 adventurers, or driving them mad by various hilarious methods (locking treasures away behind some bars and dropping thousands of fake keys, driving the adventurer mad). Unfortunately, the further one advances in the game, the more often one is faced with missions where the player has to simply go and fetch some object from a dungeon, as if the creators of the expansion ran out of ideas.
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