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Shadowrun


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ESRB rating: Mature ESRB: Blood,Intense Violence
Publisher: Microsoft Game Studios™
Genre(s): Shooting
Home Page: http://www.shadowrun.com
 






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By: Jarno Kokko Jun 09, 2007

Elves, Trolls and Dwarves, oh my

Grenades don't have friends. Troll (and dwarf) down...

To mix things up, each player can choose from four different races, each with unique abilities and varying attributes. Health determines how much punishment you can take. Essence is your mana pool used to cast spells and is usually diminished if you equip any tech abilities. Races also differ in movement speed and strength, with low strength classes getting a further speed penalty when using heavy weapons.

Elves move faster than other races, they have more essence, and they can regenerate health when not in combat. On the flip side they have the smallest health pool and are too weak to effectively use heavy weapons.

Humans are the baseline race - a bit slower than elves but with a bit more health. As a special ability, they take far smaller penalties to their essence pool when equipping tech items, and start out with more money to use for spells and tech.

Dwarves are smaller targets and refuse to die from a single headshot. They also have the largest essence pool, but they regenerate it very slowly. To compensate for this, they can also drain essence from other players (friend or foe) and from any magical things on the field. They can also carry around miniguns without weight penalties, and look hilarious when they zoom around with a gun almost as large as the character carrying it.

Trolls are the slowest and largest targets, but they can take massive amount of punishment. Their essence pool is the smallest, but it also supplements their toughness - trolls automatically use essence to harden their skin when under fire. Trolls can also use heavy weapons without weight penalties, and deal the most damage in melee combat, although they have a hard time getting to melee range due to their slow speed.

Spending the cash from the previous round to buy gear for the next - where I've seen this concept before...?

Just like in Counter-Strike, you purchase weapons between rounds, and get a bonus to your cash reserves for the next round for kills, resurrections, healing and artifact captures. You can also purchase technology and magic to use in the fight, and while any guns you use are lost if you die, magic and tech stay on your character once purchased - leading to the customary "pistol rounds" early on as people use the first couple of rounds to upgrade their "permanent" abilities before investing into additional firepower. Each match lasts until one side has won six rounds.




 

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