DEFCON![]()
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Publisher: Introversion Software Genre(s): Strategy Home Page: http://www.everybody-dies.com/
Get those ICBMs warmed up in the bullpenThere are different units and structures available to you. Each item has its strengths and weaknesses, which you must come to understand very quickly if you wish to be the last man standing. Land/Air Units
Naval Units
Intercontinental thermonuclear conflicts never looked so elegant. It's all too easy to become distracted by the whirling anarchy and not pay attention to your borders!
Plan your attack first or else...
Cities of home or your enemies, depending on what side of the borders you're fighting from. Not that it makes much difference once the nukes start to fly.
Each unit compliments each other's strengths and weaknesses. If you just send in a fleet of one unit type, expect to wave goodbye in a short amount of time, but send in a mix of units and be prepared to be able to fight to the end! When the Defcon counter reaches 3, you are locked off from deploying any more units and anything not placed is gone; allowing the start of the war with the control of the Naval units now in your control to initiate attack and sending your fighters out to scout out any oncoming forces preparing to initiate their fury. Sounds pretty straight forward and easy so far? It's far from it, as you are not only trying to take down your enemy, but also trying to keep your part of the world protected from the enemy aiming to achieve exactly the same carnage on you! Finally, when the Defcon counter reaches 1, the game can completely turn round. Your silos are now available for you to cause total devastation on the enemy. Again, it's not as simple as aiming your silos as soon as they are available. Depending on the type of player you are, you will either hold back and wait for the enemy to launch first, so you have another target you can aim at first, or try and destroy as much of the cities as possible before the enemy can fight back and attack the newly highlighted silos.
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